I inform you that UModeler Basic isn’t available on the asset store as of 05/24/2017 because I realized that maintenance for UModeler both basic and pro at the same time needed more efforts and time than expected.
So UModeler Pro won’t need to have Pro suffix. Therefore UModeler Pro will be renamed to UModeler from 1.0.5 version.
I’ll be able to concentrate more on working on only one version so it’ll make UModeler more powerful and easier to use.
I would like to thank you for interests in UModeler basic until now.
The official version of UModeler (used to be called UModeler Pro) is still available here.
This video showcases how to make prototype levels with UModeler Basic.
UModeler Basic is the right tool to make prototype levels. It provides powerful drawing tools so that you can draw 2D shapes on a plane. And you can turn them into 3D shapes in an easy way.
I have noticed that there are certain times when hitting ESC twice does not give back control to Unity. Is anybody else having this problem?
Usually I can fix this by using one of the tools, such as push/pull, then hitting ESC a few times and Unity takes over. However, there have been a few times that I had to actually get out of my project and then get back into Unity before I had control back.
(But all and all it’s a really nice tool. Thinking seriously about “going pro”.)
Hello lundon,
Did you press ESC when the focus is in the scene view?
Hitting ESC works well only when the focus is in the scene view. If ESC doesn’t work in the scene view, I want to know which tool was selected when ESC was hit.
Thanks.
The link below is the manual of UModeler. [Basic Workflow] part will show you how to make a simple mesh with UModeler. Though it is written around Pro Version, the steps can be applied for Basic as well.
I’ve started to think about making a simple tutorial video. I’ll let you know when it’s done.
Version 1.0.6 has been released so it’s available now.
Fix - Preferece for key setting : Wrong positions of UIs in Preference for setting up keys on Unity 5.6
Fix - Transform tool : Flickering gizmos in Vertex/Edge/Polygon tools when more 2 views are open.
Fix - Display : Incorrect vertex cubes’ size bug.
Fix - Gizmo : A bug about getting a gizmo locked when UModeler object exits.
Improvement - Transform Tool : Made the way of changing gizmo same as the way of Unity. The gizmo can be switched to another by clicking on the cursor icons as well as pressing W,E and R.
I inform you that UModeler Basic isn’t available on the asset store as of 05/24/2017 because I realized that maintenance for UModeler both basic and pro at the same time needed more efforts and time than expected.
So UModeler Pro won’t need to have Pro suffix. Therefore UModeler Pro will be renamed to UModeler from 1.0.5 version.
I’ll be able to concentrate more on working on only one version so it’ll make UModeler more powerful and easier to use.
I would like to thank you for interests in UModeler basic until now.
The official version of UModeler (used to be called UModeler Pro) is still available here.