[RELEASED] UniStorm 5.2 - AAA Volumetric Clouds, URP Support, Weather, Sky, Atmospheric Fog, & More!

Here’s a quick screen of the new rain and mist system using cylindrical layers . The updated clouds now have inner layers to capture more light than before. Some feedback would great, thanks.

Very interested in this, please to see it handles collision. No raining inside houses eh? :slight_smile:

+1 interested

Yes, how do you keep rain out of houses, barns, etc and when you’re standing under an awning?

@jc_lvngstn, RoyS. We are working on a way to have the above effect work with collisions. I think the approach we’re taking will work. We will have 2 rain systems included in the pack so the buyer can choose which ever effect suites their game’s needs.

If you guys have any ideas or suggestions it’d be great to hear them.

Thanks

Ok, I meant to say “PleaseD” to see it has collisions. Now your response kind of threw me off.
So,the rain has collisions, but the new rain and mist effects do not?

For FPS style games, this would be pretty important I would think.
Also, from what I understand…your primary focus is rain, thunder, lightening…not necessarily clouds, but you do have them. Am I right? Your system is not an all in one weather system, it focuses on when it is raining if I understand.

If I use a separate system like Nuaj, which mostly focuses clouds and lighting but not rain, and I wanted to use your rain system with it, could I disable your clouds if I chose?

@jc_lvngstn Yes, I figured you meant pleased that’s why I responded the way I did. We have 2 rain systems one is done with particles, the other, including the mist, is done with cylindrical layers but still has the splash effect.

We’re looking at a way to faded the the new rain and mist based on collisions. We already have the mist slowly faded as you look up which looks good. It is not an all in one weather system.

The main focus is the lightning, thunder, and rain system, but we are working on making the clouds much more realistic. But yes, they are all separate so you could use the new rain, mist, lightning, and thunder and disable the cloud system and use it with Nuaj if you’d like.

Wow i just realized this post went to a 2nd page, i thought u posted no updates for the past 2 days lol, my mistake, i will look into ways to get the inside not able to ran, or to detect collisions, look at this video at the 3 minute mark, http://www.youtube.com/watch?v=-G13LSXXeCg and you will see how the mist is supposed to look, progressively foggy based on distance, but i’ll ask around about collision and get back to u

just throwing ideas out there, im sure you have a better way to do something like this… each rain mist is a plane with uv scroller going downwards towards the ground, you have each one fade in, while animating, and then fade out after a few seconds.

you create a box collider where you want to generate a rain mist, and if it has collided with any object in a “layer mask” that you have created by default, such as “default layer, water layer, …ect” then you simply dont generate the cloud.

you dont bother looking for another place to set it, because if your indoors you dont want it searching amillion times a second. you simply generate these things around player a few times a second and make them play for like 7-10+ seconds in those spots.

you can even specify how many to generate around the player at a time.

this should make it so it works if your indoors looking out of a window

@tripknotix thanks for the suggestions we’ll try to make it happen. And thanks for the rain video too that will help.

oh i forgot to say, if you want to make it so that it goes downwards it would require a collider per mist plane, and when it hits somethign it would just fade out while animating but stop where it collided.

i think that would take more performance than just having 1 collider move to different positions when generating the mist.

If I purchase it now, any fixes or upgrades later we can have?

@tripknotix that’s well see what we can do. This might be even better if it’s done with tags.

@Roys we’re going to try to be finished with 1.2v as soon as possible so it wouldn’t hurt to pick it up early. After 1.2v we’ ll release more updates, upgrades, and fixes. We’re going to try to always improve UniStorm.

We’ve been studying the way Oblivion does their rain and weather effects and we’re wondering if you guys like the way they’ve done theirs? We’ve noticed that Oblivion seems to do their rain with cylindrical layers.

We need a good reference, so if you guys have a game where you like the way they do their weather effects let us know and we’ll try to use similar techniques.

Achieving believablilty and realism. I’m creating a horror scene, so a good thunderstorm to add to the effect of being in a creepy house at night…

@RoyS alright I think we’ve done that. Studying other games helped.

We’re getting close to submitting UniStorm 1.2v! It should be finished by tonight!

UniStorm Version 1.2 has been submitted!

We’ve also added a very detailed PDF documentation to the update covering every aspect so you can get the most out of the pack.

Also last chance to get UniStorm for $25, once the update is accepted the new price is $40, like we’ve previously stated. We’ve increased the price because the system is far more advanced and has taken 100+ hours to complete.

$40 is the set price for UniStorm and it will never go up again!. We will also continue to make updates and better the system.

We wanted to make a great inexpensive alternative to the more expensive weather/storm systems out there.

We hope you all enjoy UniStorm Version 1.2!

First page from the new PDF documentation:

Hey everyone,

UniStorm Version 1.2 is now on the Asset Store!

Those of you who got it early go get the update!

Those of you who haven’t check out the awesome new features:

Create incredible storms for any game with the drop of this prefabed system. This randomizing system allows you to create great looking and sounding realistic storms with lightning, thunder, rain, and mist just by dropping the system into your scene and randomizing your inputs.

Does NOT require pro to use.

New Features with UniStorm Version 1.2:
The UniStorm system has had major updates which include:

  • System improvements, system with all features, minus splash effect, now runs at only 6 draw calls!*

  • UniStorm allows 12 ways to tweak your lightning strikes all randomized based off your input.

  • 2 Rain systems, one with cylindrical layers the other with collision particles, both a heavy and light rain.

  • Supports shadows when lightning strikes.

  • Supports 3d sounds for 360 degrees lightning strikes (strikes sound like they hit from different angles)

  • Rain now has an animated misty effect using only 1 draw call!

  • Rain and wind sound effects.

  • Improved cloud system that now have clouds that have depth, like they’re fading into the horizon.*

  • Rain system has been improved, collides with objects, and splashes.

  • Time of day controller to change scenes from night to day.*

  • Detailed PDF Documentation

  • Easy to use editor with many settings to fine tweak your storm system with ease.

  • EVERYTHING is randomized based off your input, each lightning strike will never be the same.

  • The Y axis rotation (which rotates in a circle) is randomized based off minimum and maximum input; every lightning strike is different so the strike will always surprise you.

  • The X and Z axis have a minimum and maximum with a lock so you control the exact angle you want the light to hit, these numbers can also be randomized for a truly different strike every time.

  • Can Be Used With Indie

The new Mist looks great, very perform-ant for a good mist effect.

Thanks, glad you like it.

Hey everyone,

We’ve released a small update that added 4 more pages to the documentation. It also has more detailed info about setting up your scene with UniStorm. We’ve added a very low draw call splash to the pack. Now you can have a splash effect that only adds 10 draw calls. Finally we fixed the missing script problem some of you had.

Thanks everyone for the suggestions and help.