Universal Sound FX
Multi-purpose high quality sound effects library containing thousands of sound effects ultimately suitable for any game genre.
Royalty Free
Affordable royalty free sound effects for commercial games and for rapid prototyping of new ideas.
Evolving Library - Free Updates
Quality and game genre coverage improves with asset updates over time. Price goes up so buy now - updates are free!
Status: 13 September 2016 - Version 1.4 Released (765 new sound effects added)
Early Price: $40 (increases over time)
Universal Sound FX (USFX) is a sound effect library designed for independent game developers. The library contains a wide variety of sound effects suitable for many game genres. The sound effects can be used royalty free in commercial games and are also suitable for rapidly prototyping new game ideas (use as place holders or keep them for your final release.)
Current version contains 5018 categorized 16 bit 44.1kHz WAV files (stereo and mono depending on suitability). The sounds are game-ready and have been optimized in length to reduce size of game distributions. The sounds are free of any clipping, always start/end at volume 0 to avoid any clicks or pops, and looping sounds are seamless. Each sound is named appropriately and also has asset labels to allow quick search within Unity.
USFX is in the “Early Release” phase which is also reflected by the price - many sound categories and game genres are yet to be covered. The ultimate goal is for USFX to become the most versatile library around covering as many game genres as possible. Being an early customer rewards you with free updates of this library as it matures.
Early Release Bonus: The VOICE and MUSIC EFFECT categories are included as bonus sounds in the Early Release. These will later be removed and released as larger separate individual libraries to give room for the widened range of game genres in USFX.
Looping sci-fi engines (space ships and hover vehicle)
Metal footsteps
REQUEST LIST:
Medieval Voices
Medieval Ambient Sounds
Soccer (a.k.a. Football =) Sounds
Animal Sounds (some added in 1.4) * More Monsters (Goblins, Trolls, Orcs, Titans, Dragons) - grunts, roars, death, hurt (some added in 1.2)
Creepy Sounds
“Dampened” versions of weapons for busy battle scenes * Bullet Impacts (some added in 1.2)
Acid sounds (Splat/Burning/ kind of weapon fire)
More female voices
More hurt/pain human sounds at different levels (low/medium/high) (some added in 1.4)
Effort noises (running, pushing/pulling, swinging heavy things like swords or clubs)
Scared (for horror games and the like, akin to Amnesia)
Death sounds (some added in 1.4)
Zombie sounds (some added in 1.4)
More footsteps like walking on metal surface, wood, gravel, mud, and grass
Forest ambience with singing birds
Ambient earth rumbling or rock fracturing noises (could serve for earthquake, volcano, landslide) - distant and close if possible
Varieties of wind, especially howling * Hard sleeting rain (some added in 1.3)
Rumbling thunder (some added in 1.3)
Lightning (Some added in 1.4 - thunder)
Steam vents / geysers (sustained or hisses)
Hail (maybe hitting ground, wood or metal)
Fire (campfire, bonfire, roaring inferno) (some added in 1.3)
Dripping water in cave
Radio static / crackling (some added in 1.3)
Metal rending or being torn or ripped away
Chains clinking (some added in 1.2)
Various vent vans, from small whirring to slow, rhythmic sounds of large building turbines
Skittering gravel or falling pebbles or rocks (as if before falling off a cliff) * Vehicle sounds - Engines start/stop/revving/idling for heavy trucks, vans, quads, motorbikes (some added in 1.2)
Traffic - Distant, close
Ambient, indistinct human chatter possibly suitable for a cafeteria or bar (some added in 1.4) * Train/subway station sounds (some added in 1.2)
Medical equipment (respirator, cardiac heart monitor) * Smoother elevator / lift sounds (some added in 1.2)
Scanner scanning
More subtle alert tones similar to “fasten seatbelt” on airliner or “door closing” on subway * More Propeller and Jet Engines (some added in 1.1) * Chain Saws & Saw Mills (some added in 1.2)
Just from watching the videos, seems like a nice collection to add to the archives, so I picked it up as well. Somehow, I get this feeling that I might lose a few hours just playing the sound effects back to see what all is in there, grin.
I’ve started to add requests to the second reserved post in this thread. I’ll try to go through and update and use the second post to comment on any progress on the new sounds.
Please feel free to add additional requests! Some will be more difficult to fulfill like certain animal sounds for example. Saying that I’m planning to contact both the local farms as well as a safari park a couple of hours drive from here… but that takes some planning to do.
great collection, probably the best organisation of sounds I’ve seen so far, nice price (bought it first day it was out
My current project is sci-fi themed, so for me following sounds ware very useful:
explosions
thrusters
robotic
UI
Less useful:
sci-fi weapons. I was looking for more futuristic automatic-fire blaster sounds.
(but then again, I have some specific sounding in mind, so it’s not fault of the lib it doesn’t have one)
What I’m missing:
more bullet impact sounds; currently there is only one bullet-on-metal impact (which is great BTW)
force field power up / shut down sounds (I’m using transformer up / down sound right now, which is a bit over the top for the task)
BTW, I’ve also discovered your XXL music packages - wow, really nicely organized kits with some great music in them!
Want to try to build a dynamic music background for my project out of them, so will definitely buy some.
By the way I purchased through your site because I wanted to avoid importing all the sounds into my project (could take a long time). How are updates handled in this case? I noticed I just got a download link.
Oh I just read the pdf included in the package. Here’s what it says, for other folks interested in buying through the site but worried about updates:
I’m guessing its whatever link is tied to the email you used to buy the sounds? The only problem I see is with things like paypal, I just actually updated my email account there so my purchase got made with the old email I use. Would be nice to have some sort of login into the site or a profile later so we could change that sort of thing
But anyways, looks like there should be no fear of buying through the site. Should get updates as well
The website uses “SendOwl” to deliver content and once the library has been updated a new download link will be issued to all who purchased in the past. The download links will be valid for a long time but can only be used a few times to avoid a link being spread illegaly. As mentioned above, this mail will go to the paypal-address used during purchase so I’ll investigate the option to subscribe to update mails and also to change the e-mail address (I need to investigate the SendOwl API for this.) I will have the transaction ID so anyone who can refer submit that ID (manually or if I develop a feature on the site) will be provided with updates. I can also manually change the e-mail address registered in SendOwl upon request so all future mails will go to another email address.
It’s also worth noting that the AssetStore version has asset labels for all the sound effects where as the one on the site is a zip file of WAV-files without any Unity asset labels. The asset labels are useful for quick search within Unity. Then again, if you plan to only selectively import sounds to keep the project size down, the asset labels aren’t really needed so the site-version should do fine.
Thanks for the feedback uds, I’ve added your requests to the list!
Since the music samples are only for a limited ammount of time, is it advised to download the pack right away and keep this version for the music ?
Is there a planned date for the removal ?
I am so busy with work and the Particle Dynamic Magic v1.2 preparation that i have not actually used any of the many packs i have bought recently (some because i dont have Pro yet ) and i might download the pack much later
Ideally I would have liked to keep all the music effects and voices in the pack forever, but the asset store has a size limit which you first encounter at 500 MB. I believe there are some exceptions and I hope I’m allowed to grow this asset to 1 GB and beyond. So, since Music effects and Voices take up a considerable amount of space I will likely have to remove them and release those as separate assets - they are a bonus for early buyers since there is much yet to cover in terms of “normal” sound effects. I’ll post notification in this forum thread before any updates to give a headsup.
The best way to guarantee that you keep all sounds would be to download the asset now and archive it somewhere on your harddrive. I am ofcourse human too so if you lose them you can contact me
The aim for Universal Sound FX is to be a very versatile sound library to cover most situations of prototyping and creation of indiegames in general. When a category becomes crowded I will release specialist packages, e.g. a whole asset dedicated just to energy weapons, or cars. So USFX may have 2 car engine sounds while a specialist car library may have 30 car engines from inside / outside perspectives and so forth. It’s to keep the size manageable and someone developing a car game may feel it’s worth a separate investment to get a much wider selection of sounds in that particular genre.