[RELEASED] URP Ambient Occlusion Master - GTAO • HBAO • HDAO • SSAO

URP Ambient Occlusion Master | Fullscreen & Camera Effects | Unity Asset Store

Elevate your graphics pipeline with the URP Ambient Occlusion Master, a comprehensive collection of popular ambient occlusion effects designed to enhance your projects. This asset provides you with a variety of ambient occlusion techniques, allowing you to select the perfect effect for your specific needs.

Features:

  • SSAO (Screen Space Ambient Occlusion) : An optimized and widespread ambient occlusion technique, modified version of URP SSAO.
  • HDAO (High Definition Ambient Occlusion): Achieve high-quality ambient occlusion with advanced algorithms for a natural appearance.
  • HBAO (Horizon-Based Ambient Occlusion): Utilize horizon-based techniques to provide more accurate ambient occlusion results, particularly in complex scenes.
  • GTAO (Ground Truth Ambient Occlusion): Implement cutting-edge ground truth techniques for the most accurate ambient occlusion, enhancing realism in your

Supports Unity 6 URP
Links
Documentation
Discord

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Hi, very interesting! Which of these ambient occlusion techniques use compute shaders? I’m a WebGL user.

Hello :slightly_smiling_face:. So far, none of them are using computer shaders. Currently, the priority is updates with other features.

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Thank you, and sorry for the late reply. Well, it’s great that since compute shaders are not compatible with WebGL, your system might work. I’m interested in GTAO and HDAO. I would be very grateful if you could make a build to test it on WebGL, if it’s not a problem for you. Thank you so much.

Sorry for the long answer (I haven’t visited this site for a long time). Asset has been tested on WebGL and WebGPU - it works on those technologies. But as for GTAO, I don’t recommend using it in a web game scenario because it’s quite computationally intensive.

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