[Released] uSim Siege Engines 1.0a in Asset Store

Hello, this is the thread for the recently submited new asset from uSim called “Siege Engines”.

Release link: Unity Asset Store - The Best Assets for Game Making

As probably guessed from the name, the asset provides Unity physics based simulation of siege engines used in medieval times. The asset is under active development and it’s has been early submited with a low price to get foundings for it development and also feedback from clients.

At the current stage it just introduce the catapults system and pushable platform.
A “Mangonel” or “Onager” torsion type and a “Trebuchet” gravity powered catapults are the first to be added to the framework.

A demo scene is setup with both catapults and rocks to trow. Since it’s physics based you can trow any rigidbody that feets in the munition holder and enable physics based gameplay. The range of the weapons seem to be acurate, the strength of the torsion and wieght of the counterwights can be adjusted to tune the range of the weapons.

Catapults are made out of scripted components and Unity physics components such as hinge joints. The idea is to just use code to wrap around the handling of the physical components rather than hardcoding a bahaviour into it or scripting an animation.

The aprouch initially is to be used via clicks on a 3d iteraction with components, but it’s planned to add RTS features to have also AI behaviour. In the current state it’s all manual, from charging to loading and realeasing.

Also allready in line for adding to this assets are the following:

Battering ram.
in case you wonder what is it: Battering ram - Wikipedia

Physics based Castle Doors
the ramming device needs a door to be ramed, and a door to be braced.

Ballista
This weapon is basically a big crossbow, spears dynamics will be also included.
in case you wonder what is it: Ballista - Wikipedia

So get it today for a cheep price and help it development.

Also check other uSim assets:
AI Turrets: Unity Asset Store - The Best Assets for Game Making
uSim vehicle Framework: Unity Asset Store - The Best Assets for Game Making

Thank you!
Gabriel Campitelli. uSim developer.
http://softdimensiongames.com/

Nice work on this Gabriel! I am working on implementing this in my game today :slight_smile:

Hello and thank you!

I’m finishing some updates on the vehicle framework and then i’ll make sure to add other type of siege engines as promised.
Thanks for the support.

regards

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