Hi everyone,
Since it’s a major release, I’ve increased the version to 2.0.0.
It will be available in the Asset Store in the next few days.
Thank you for supporting me.
Can’t wait to see how you use it in your games.
Hi everyone,
Since it’s a major release, I’ve increased the version to 2.0.0.
It will be available in the Asset Store in the next few days.
Thank you for supporting me.
Can’t wait to see how you use it in your games.
Hi @everyone
Unity Asset Store has been quite fast recently.
Utility Intelligence 2.0.0 is now AVAILABLE on the Asset Store!
It includes a new feature, many additions, improvements, and bug fixes.
And it’s the recommended version to use in your games.
For the Release Notes, please visit:
https://carloslab-ai.com/UtilityIntelligence/Documentation/ReleaseNotes/v2/
To upgrade from v1 to v2, please read:
https://carloslab-ai.com/UtilityIntelligence/Documentation/UpgradeGuide/
Hooray!
Utility Intelligence is now one of the top AI plugins in the Tools/Behavior AI category on the Unity Asset Store.
Awesome!
Utility Intelligence has entered the top 10 AI plugins in the Tools/Behavior AI category on the Unity Asset Store.
Hi everyone,
Utility Intelligence 2.0.1 is now AVAILABLE on the Asset Store!
Fixed
NullReferenceException
in InputNormalizationViewIntelligenceTab
and InputValueViewIntelligenceTab
when trying to access the removed consideration view model.Full Release Notes
For the full release notes, please visit:
Hi everyone,
Utility Intelligence 2.0.2 is now AVAILABLE on the Asset Store!
Fixed
Removed
Full Release Notes
For the full release notes, please visit:
Hi everyone,
Utility Intelligence 2.0.3 is now AVAILABLE on the Asset Store!
Added
Fixed
Input<bool>
to Input<float>
.Full Release Notes
For the full release notes, please visit:
Hi everyone,
The good news is that we now have a PDF version of the documentation. So from now on, you can read it offline or upload it to an AI-powered site like ChatGPT or Perplexity AI to ask AIs about anything you don’t understand regarding Utility Intelligence. It’s much easier for beginners to learn Utility Intelligence.
Here’s how it looks:
I have been feeding ai with asset PDF’s … it is a great idea and might
help with less support… I ask the ai about how to do X in the PDF provided
by asset developer
Edit: I do not know how, but I think a couple of devs on their web site
have trained an AI on their asset for questions… I think I ran into
one unity dev custom GPT on Open ai chat regarding how to use the asset best
( was awhile ago, don’t remember details, sorry )
Yeah,
Personally, I think having an AI chatbot to answer user questions is very useful. However, it takes time and money because each asset needs its own AI. AIs won’t answer questions accurately if we feed them data from many different assets. So, currently, only some top asset publishers can afford to do that.
Yes and it is easy enough to feed ai a PDF … if the ai’s have RT to’the
net, they can also go to a dev’s website asset help page and dig thu there.
Some assets do take time to come to Users attention … Also some devs, seem to
be having lower sales because of the switch overs here and the store. Sales are
reported by some to be slower … i am just a hobby guy here, but I wold say, hang in there,
even tho I don’t have this… It takes time for things to catch on … from what I can see…
you have a real value asset … A quick thought while I was typing this… Many still use playmaker…
( not me ) but a lot… One thing they ask for is " playmaker " actions for an API … on an asset… I do no know how many of your asset type have actions for playmaker.
Good luck I hope this and Unity does well by you.
Yes, after a lot of changes from Unity, the new Discussions, the new Asset Store layout and search algorithm, and the introduction of Runtime Fees, the number of sales has been dropping. Hope that I can survive after all.
Yeah, I included some built-in components, such as inputs, input normalizations, response curves, actions, and target filters, to help users get started easily. However, I’ve included only those that are truly necessary. Users will still need to learn how things work to add their own components, which will help them learn a lot over time.
The documentation URL has been updated to: https://utilityintelligence.carloslab-ai.com/Documentation/
Sorry for any inconvenience.
Hi everyone,
Utility Intelligence 2.0.4 is now AVAILABLE on the Asset Store!
Added
Improved
Changed
Fixed
Full Release Notes
For the full release notes, please visit:
Hi @everyone,
Can you believe it? Unity has decided to cancel the Runtime Fee. It’s the best news for us this year!
Hi everyone,
To celebrate Unity canceling the Runtime Fee, I will release version 2.1.0 next week. It includes a batch processor that can split agents into batches and process one batch per frame. Here’s my test with 300 agents: it runs the decision-making process every 0.3s and processes 10 agents per frame.
Hi everyone,
Utility Intelligence 2.1.0 is now AVAILABLE on the Asset Store!
In includes a new feature: Decision Making Batch Processing.
The release notes for v2.1.0 is quire long to post here. Therefore, please visit here for the full release notes: