Thank you, Happy New year to you too … hoping you do well next year.
I have question … my coding skills are Zero pretty much. I do not mean to mis align
or anything. In general I have noticed " some " of the enemy ai assets are almost like
closed boxes , you have a set of things you can do and that’s it.
being able to connect different assets is always seems to be the problem. Some of the " game kits " have integration with say " emerald ai " ( not saying at all anything wrong with that asset "
SO I guess maybe ask like how easy might it be to Integrate Unity Intelligence with say GKC ?
Other questions might be , can templates be saved and reused for different enemies , maybe an easy way to do minor adjustments to make even " same enemy types " act a bit different ?
Also Movement systems , I think maybe procedural movements seem more fluid and organic.
DO the agents care what system they use for movement , am thinking mainly Animancer , I-step and Interactor ? might be a very cool combination to work worth ?
Also would it be easy or possible to not only have the regular chase patrol ( point to point and area random ? ) kind of behavior … Can they be set to have hearing and sight ? By sight I mean not just direct line , but like a thief clone where you need to be in dim shadows so the guards do not see you, but you see them in a direct line? hope that make sense.
Might it be easy to put in " Argo " ranges ( they will stop chasing if to far away and return to home
base ? the Other case would be they know they are to weak ti win , so they do not attack ?
Also I am not sure … did you make an announced you are working on an asset similar to this but will use
ai ?
I am just an old hobby guy, never will come out with a game I am fairly sure… it is very fun for me tho
No rush on reply … enjoy the night, be safe !