Vegetation Studio Professional
Hi.
I promised to show some of the new stuff we have been working on and demoed at Unite Berlin 2018.
We have been working hard on a new version of Vegetation Studio.
Vegetation Studio Professional is a version of Vegetation Studio using the new Job system and Burst compiler from the core. All editor and run-time generation of vegetation is multithreaded and optimized using the new burst compiler.
VS Pro will be released as a new asset, but there will be an upgrade path for current Vegetation Studio users and a time limited additional discount at release time.
Development of the current Vegetation Studio version will continue as planned and some of the new functionality like mesh terrain support, instanced indirect tree support and billboard upgrades will arrive shortly for the current version.
Current minimum Unity version is Unity 2018.2 but this will probably increase to 2018.3 during the beta.
What is new!
- Core technology using the new Job system and Burst compiler for increased speed and multi-threading. Live update in Editor when changing rules.
- Single Vegetation System component supporting multiple terrains
- Single Vegetation System component supporting multiple cameras
- Biomes. New biome system that allows you to define biome areas on your terrains, each with its own vegetation package and splatmap rules.
- Support for Mesh Terrains and Raycast terrains in addition to normal Unity terrains
- Shader Controller system. This allows 3rd party shaders to expose UI elements and control run-time material changes. Controllers with support for several of the most used vegetation shaders are already included
- Wind controller system. Like the shader controller allows for 3rd party wind settings.
- Instanced indirect tree support
We are getting ready for a beta and current Vegetation System users can sign up to join.
Have a look a the new forum thread here to follow the development and beta info.
Video showing the new biome system more videos in the WIP forum thread.
Lennart