[Released] Vehicle 2D Physic Kit

Hello, I would like to present Vehicle 2D Physic Kit for Unity. This Tool allows you to add game-mechanics to any vehicle for 2D or 2.5D game. This Unity plug-in follows the following principles:

  • Your bike, car or truck should just fells right.
  • The source-code is clean, clear and easy-to-read and easy-to-understand.
  • Unity integration with detailed design-time editor panes.

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Documentation | Web Player Preview (4 MB) | Available on Asset Store

As I sad before I tried to make this package with clean and extendable open source. But one of the greatest thing is Unity this is Unity editor, so decided make really good and useful custom editor for this kit.

It has number of different option with allow to easily configure you vehicle to make your game exited and fun.

Besides it has strong API with you can use in runtime. Custom editor also include Vehicle info tab with runtime vehicle stats. You can access it easily from your scripts.

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Here is more detailed description of etch tab:

Some part of setting available in Vehicle 2D Web Player Preview , so can play with it for a while.
Go ahead, click Web Player Preview [ and have some fun.

Few tips:
If car won’t go up on the hill play with this settings:
General → Torque
Wheels → Wheel Tenacity

If you have any questions, problems or suggestions, please contact me by e-mail: lacost.st@gmail.com.
I Hope you going to love this tool. Have fun and good luck with your development.
Regards, Stanislav.

Cool Stuff!
Bike and Big Foot fills really great!

Are 3D vehicles supported?

What do you mean by 3D vehicle?
In the demo web player all cars are 3D, but you can use 2D sprites as well.

It calls 2D Physic kit, because it polished to work without steering.

Hi!! I am interested in this plugin! When can I get from store?

Hello DjEmix
It was submitted 3 days ago, so I guess it should be available in a week or so.

Good new Vehicle 2D Physic Kit is now available on Asset Store!

Would love to hear feedback here or by e-mail: lacost.st@gmail.com.
Thanks!

How hard would it be to convert this to a 3D controller?

I just bought it and played the demo, the monster truck was awesome. I just wanted to make some requests if I could.

-Could we have a checkpoint system, so in case you flip over you don’t have to start from the beginning.
-A timer so we could set up leader-boards for people to beat others.
-A 3 star system based on time, like 1:00 one star, :45 two stars, :30 3 stars.

Also not really a request but do you know of any great products that would help make different tracks for this type of game. If you could somehow have a level editor too, that would be awesome or if you could point me in the right direction that would be great.

Hello, is there a script for a mobile controller in the package?
Gas pedal, tilt forward/backward buttons and etc. Thanks.

Just picked this up in the 24 hour sale!

Its good and saves a lot of time but…

How is this done?

I tried it with a 2D sprite but couldnt use any 2D physics such as rigidbody2D or any 2D colliders as the created vehicle relies on rigidbody (the 3D one, and cannot be removed).

I got it working fine with 3D physics apart from adding colliders to the vehicle body, such as the roof, front and rear bumpers etc…

I did use box colliders but my test sprite has a slanted roof and the box collider wouldnt rotate.

Maybe now that Unity has built in 2D you should change the name as the way it is worded leads one to believe it uses the built in 2D physics.

Still an excellent package and well worth buying if you are wanting to make this type of game as it is easy to overcome these issues just by using 3D assets.

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i have sama problem

Welp, I can’t find the bicycle prefab from the webplayer. Please tell me you didn’t remove it.

Hello guys.
Sorry for slow replay. I do not know why I am not received e-mail notification fore this thread. Any way.

I am sorry but, goal of asset is not making Game Example. It’s about developing racing physics solution for 2D/ 2.5D Games. Road map a little bit different. Will post it in next message.

Nope. But I will treat it as feature Request and will add to the upcoming version.

softwizz Good point. First of all name will be changed to the 2.5 Physics kit. But Unity native 2D will be supported in future version that os for sure.

I did. I got a lot of complains about it. And bike will be returned in the next version, witch was submitted to the store today. You can send me your e-mail, so I could send you updated version before Asset Store release.

Cheers!

Here is road map for upcoming releases

  • Gear system
  • Sounds
  • Ability to switch to the 2D physics
  • Add rider example to the bike/moto

And of course there is a room for optimization.
Appreciate your support guys.

Excellent news on the future updates.

I just want to say that this is a great asset for making this type of game and is well worth buying.

What’s performance like in mobile devices?

I am going to submit app to the app store in future as performance example.

Currently I have around 40FPS on iPhone4 and 60+ FPS on iPhone4s / iPad 2

How do I make my car move faster? Max Speed only increases the speed to a certain extent, after that no matter how much I increase it the speed doesn’t exceed a certain speed.

You should increate engine torque to achieve faster acceleration.