side question. How did you make the TEXT in front of your demo video? The text mit the blue background?
hi, i actually wanna make an app in the future that u can use this effect on pictures and videos.
i even wanted to run a kickstarter for that but not sure that its gonna work.
do u know any people who would be interested in using this not just for the games?
Thereās a script, i wrote, called Typer Its in the asset. You can put any text there and use Camcorder font. I just didnt put this font into the asset because itās not free (atm thereās similar free font there). the the script types the text basically.
better tape noise #WIP
Hello Horz
Funny you mentioned kickstarter, iāve actually had an idea for months about creating something similiar to what you are doing, I canāt PM you I guess as a newbie but do you mind emailing me at mikegtulsa833@yahoo.com? It might be worth your interest
- Mike
I had this idea like for a couple of years tbh.
That was one of the reasons why i started to write this shader.
I wrote u an email
Just did a quicksearch and mame can run on web browser.
http://www.techhive.com/article/247189/mame_runs_in_google_chrome_plays_all_your_favorite_arcade_games.html
So you could today have the emulation with this shader working.
Just render the browser as a texture with a plugin put a camera in front with this asset an there you have it.
Surely there are other emus running on browser.
You could create a template web build or an exe that ask your for the browser adress or a simple menu with predefined adresses for each emu.
better noise. work in progress.
working on noise optimization
Update v1.2.1 is at Asset Store.
i fixed a tiny bug with scanlines ui switch on Win.
Playing around with it and I really like the results. For me it would be a nice feature if the colour of the phosphor trail could be changed.
yea. i can do that. its just by default (in real life) its sort of orange. maybe ill put it in the next update.
playing around w old graphic cards emulations.
probably will make a separate asset for that.
Youāre going to bleed my wallet dry if itās as good as VHSPro has been to me
thank you.
atm i cant really say when it will be finished. i have some ideas in mind. just gotta find time to write everything)
Retro Palette. work in progress.
working on additional shader which emulates old consoles
Love the shader! I am wondering if you know why postVHSPro_First.shader takes up 49mb. Is there any way this can be reduced? Itās far too large to use in my mobile game and I would really hate to remove it.
thatās a good question. i have no idea tbh. iām planning to make mobile optimisation next months. ill make a research about it.
the file as text is definitely not 49mb) but probably unity compiles it or something. i dunno. i gotta figure it out. i never worked that much with mobile development on unity.
I was able to figure out the issue. With all the options the shader has itās compiling all the different versions of the shader with them on or off. It builds currently about 2048 different versions. I commented out the #pragma multi_compile for the options I was not using. I have it down to about 20 different versions resulting in 548kb. Better than the 101mb that version 1.2.1 was giving me.