[RELEASED] VHS Pro - Analog video signal and CRT screen emulation

side question. How did you make the TEXT in front of your demo video? The text mit the blue background?

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hi, i actually wanna make an app in the future that u can use this effect on pictures and videos.
i even wanted to run a kickstarter for that but not sure that its gonna work.
do u know any people who would be interested in using this not just for the games?

Thereā€™s a script, i wrote, called Typer Its in the asset. You can put any text there and use Camcorder font. I just didnt put this font into the asset because itā€™s not free (atm thereā€™s similar free font there). the the script types the text basically.

better tape noise #WIP

Hello Horz

Funny you mentioned kickstarter, iā€™ve actually had an idea for months about creating something similiar to what you are doing, I canā€™t PM you I guess as a newbie but do you mind emailing me at mikegtulsa833@yahoo.com? It might be worth your interest

  • Mike

I had this idea like for a couple of years tbh.
That was one of the reasons why i started to write this shader.
I wrote u an email

Just did a quicksearch and mame can run on web browser.
http://www.techhive.com/article/247189/mame_runs_in_google_chrome_plays_all_your_favorite_arcade_games.html

So you could today have the emulation with this shader working.
Just render the browser as a texture with a plugin put a camera in front with this asset an there you have it.

Surely there are other emus running on browser.

You could create a template web build or an exe that ask your for the browser adress or a simple menu with predefined adresses for each emu.

better noise. work in progress.

working on noise optimization

Update v1.2.1 is at Asset Store.
i fixed a tiny bug with scanlines ui switch on Win.

Playing around with it and I really like the results. For me it would be a nice feature if the colour of the phosphor trail could be changed.

yea. i can do that. its just by default (in real life) its sort of orange. maybe ill put it in the next update.

playing around w old graphic cards emulations.
probably will make a separate asset for that.

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Youā€™re going to bleed my wallet dry if itā€™s as good as VHSPro has been to me

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thank you.
atm i cant really say when it will be finished. i have some ideas in mind. just gotta find time to write everything)

Retro Palette. work in progress.

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working on additional shader which emulates old consoles

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Love the shader! I am wondering if you know why postVHSPro_First.shader takes up 49mb. Is there any way this can be reduced? Itā€™s far too large to use in my mobile game and I would really hate to remove it.

thatā€™s a good question. i have no idea tbh. iā€™m planning to make mobile optimisation next months. ill make a research about it.
the file as text is definitely not 49mb) but probably unity compiles it or something. i dunno. i gotta figure it out. i never worked that much with mobile development on unity.

I was able to figure out the issue. With all the options the shader has itā€™s compiling all the different versions of the shader with them on or off. It builds currently about 2048 different versions. I commented out the #pragma multi_compile for the options I was not using. I have it down to about 20 different versions resulting in 548kb. Better than the 101mb that version 1.2.1 was giving me.

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