Hi :),
we have released a huge update for VoidFramework!
VoidFramework 1.1 brings a lot of content, many new additions and a lot of small and large bugfixes.
What is it?
It’s a framework for creating 2 and 2.5 multi-dimensional space shooters.
Where can I play it?
Rotate your ship, using the mouse. Or change the control scheme in the options menue to use the keyboard.
Mouse Control Scheme:
The cross-cursor indicates in which direction you want the ship to look.
The ring-cursor indicates the current rotation of your ship. Since the player-ship is completely dependent on physics, it will take a short amount of time to rotate to the wanted direction.
Fire your installed weapons with the left and right mouse-button. The left-mouse-button fires the weapon, located at the Front-item-slot. The right-mouse-button fires the weapons located in the Left- and Right-item-slot in turns.
Keyboard Control Scheme:
Use the arrow-keys to rotate your ship.
Firing of the installed weapons:
1 - Fire the weapon installed in the left item-slot.
2 - Fire the weapon installed in the front item-slot.
3 - Fire the weapon installed in the right item-slot.
E - Enter the shop
In the shop install the selected weapon in the front, left or right item-slot by pressing the corresponding number-key (1,2,3).
Cycle through the available weapons, using the left and right arrow-keys.
Weapons that you can’t afford at the moment are greyed out.
Update your ship in the shop and assign different weapons to your 3 item- slots.
What can I do with it?
The system is built for the development of multi-dimensional-shooters in a space environment.
You can dive into content creation right away. All the tedious work of building the basics is already done.
Create your own weapons and asteroids, and get them ingame, without writing a single line of code.
Nearly every aspect of the game is tweakable in the editor.
The number of levels is not limited. New levels are generated randomly. The level of difficulty will raise over time. How fast, or if at all, is up to you.
The complete Source-Code (C#) is included, and documented by Doxygen, for a state of the art documentation.
What has changed in this update?
V 1.1
- Added MainMenue.
- Added Options menue with resolution, quality and controls dialogues.
- Added new ship-spawn effect.
- Added local Highscore.
- Added the following weapons:
- RapidFireMassDriver MK1 + MK2
- PlasmaCannon
- RapidFirePlasmaCannon
- ScatterCannon
- ScatterRocketLauncher MK1 + MK2
- SwarmMissileLauncher
- Added CUBE asteroids.
- Completely reworked the appearance and controls of the ingame shop.
- Completely reworked the way weapon projectiles work (modular assembly of weapon properties).
- Level-Objects are now able to collide over level-bounds.
- Added missing xml-comments.
- A lot of small and large bugfixes.
Where can I get it?
VoidFramework is available in the Asset-Store for 50$.