VoxelMax is a modelling extension for Unity. It’s main purpose is to provide a well
balanced fast tool for game developers to build their own voxel based models inside the Unity environment.
With VoxelMax you can:
-Convert models to Voxel structures
-Convert pixelart to Voxel structures
-Edit&Optimize these objects (You can reduce the necessary polygon count)
Tank&City
Take a look on the already existing features of the plugin.
Currently I am working on in-game explosions and destruction.
Plans for the next release:
[Done] -Speed up the mesh optimization
[Done] -Speed up the Build Mesh function(faster ingame&editor mesh rebuild)
[Done] -Importer for Qubicle format .qb
-Importer for MagicaVoxel
-Integrate the explosion into the demo scene
New Update is now available on the AssetStore. And the price is now down to 15$.
Update log:
-Destruction is introduced into the test scene.
-Much faster Build&Optimization
-It is now tested and fixed on MacOS
-Qubicle importer
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Hello Rick,
I also think that I have to make some improvements on that part, but I do not have a design for it yet.
So if you have any more idea about it, please share it with me!
I already have some planned features for September.
Right now I am working on the “sprite anim voxelizator” feature.
I see in the video that there’s a Brush Color option in the ‘voxel container’ script,so i was thinking of something like being able to choose colors in this tab and save it in a Pallete - wich could be something like ‘color groups’ that you create right in the Brush Color tab.
Do you think something like this can be done?
Very cool asset. It may work perfectly for a new project i’m about to start. Glad you added explosions. Is the voxel explosion fade adjustable so that they stay longer?
I put so many effort into Voxelmax already, and it feels so good to get any kind of response to it.
So it is not disturbance at all.
I did not plan to implement it in the next release, but I will do my best to push it in somehow. (But I can not promise it.)
But even If I do so I don’t think it would be available for download before 25th of September.
A new tutorial video about one of the new feature in the next video.
Do you like it rick?
The palettes are in human readable format, so you can edit them with notepad if you want.
Of course it might be faster to do it with the editor itself.
VoxelMax looks really good, but is there also a way to add physics? For example that the house in your demo scene collapses when the walls are destroyed? That would be awesome