[RELEASED] VRSI VIRTUAL REALITY STEREO IMPOSTERS for VR Achieve Infinite Detail & Complexity

We are extremely happy and proud to announce VRSI: Virtual Reality Stereo Imposters is released and now Available on the
Unity Asset Store!

VRSI UNITY ASSET STORE
__**https://assetstore.unity.com/packages/slug/206167**__

Achieving Infinite Detail and Dense Complexity with True Stereoscopic 3D Imposters at almost Zero Performance Impact in VR is now Possible with VRSI !

NEW Unity Editor Tool for Standard / HDRP and URP Pipelines


Introducing

VRSI
VIRTUAL REALITY STEREO 3D IMPOSTERS

VRSI is a Game Changer for Unity VR! Achieve Impossibly Complex and Dense Scenes even on very limited standalone VR headsets such as the Oculus Quest 1/2. The generated VRSI’s look indistinguishable from their real 3D mesh counterparts. They can be dynamically lit by any light source, cast and receive shadows, animate (such as wind animation on trees and other vegetation) just like the real object after a very simple and rapid creation process in VRSI Creation Studio.

To truly appreciate the Power and versatility of VRSI it must be experienced inside Virtual Reality.

VRSI PC VR DEMO DOWNLOAD LINK

VRSI Discord Channel Now Active!
Go to Discord now for all general Enquiries and Support

The Demo is compatible With Oculus and Oculus Quest via Oculus link and HTC Vive. Steam VR is required for all VIVE HMD’s (Native Oculus Quest APP Demo Coming soon)

Left Joystick to Teleport, Right to turn arround, A or X to togle main menu. The demo comprises of full day/night cycle including sun postion change. In the world’s section the global Wind ammount can also be changed.

What is VRSI?

Traditional 2D Billboards or Standard Stereo Pair Images in Virtual reality cannot be effectively used as an Imposter to show a realistic representation. It either looks flat or suffers from the known stereo image pop-out effect as viewing distance changes. VRSI provides True 3D Stereo Billboards and look almost identical to the real object, even better most of the time. It is important to understand, VRSI is the only method to generate and display 3D Imposter Billboards in VR. Standard Side-By-Side stereo pair texture billboards cannot be used in VR due to locked image seperation, they will exhibit extreme Pop-Out when the viewer is far away and it will not fit in with any other existing object.

VRSI solves all of these issues by taking advantage of a feature only available in Virtual Reality. VRSI allows for an ultra-realistic representation that can be used as a true 3D Imposter, use multiple or even thousands or millions of instances as there is almost zero performance impact! Please keep in mind the generated VRSI billboards are best seen inside VR as the user will see the complete depth parallax.

  • Achieving Infinite Detail and Complexity in VR with True Stereoscopic 3D Imposters at almost Zero Performance Impact is now Possible. They look great at ‘Any’ Distance, even at extreme close-ups.

  • Exclusively developed to work with VR, VRSI will allow everyone to populate their VR worlds/scenes to look incredibly dense, a 5000000 Polygon Tree can be represented with a single polygon with full depth stereo paralax inside VR! This is Indispensable for any VR project when performance matters.

  • When you want to achieve the highest level of detail, density and Complexity at the Highest Performance, VRSI is the ideal tool for in your arsenal.

What is included and how does VRSI work?

VRSI is a Unity tool and there are no other dependencies, once a VRSI is created in VRSI Studio scene, multiple prefabs are created with the correct shaders attached ready to be used. The generated prefabs range from;

  • Unlit stationary (Manual placement for Rocks, houses, etc…)
  • Y-locked unlit (Camera facing corrected for VR)
  • Lighttable stationary
  • Y-locked Lighttable (Camera facing corrected for VR)

Lighttable shaders wil will be Lit by all the lights in the scene including casting and receiving shadows.

All the shaders have the option for Wind Animation toggle which can be used for most foliage. When MSAA is enabled, Alpha-to-coverage is also enabled on all the VRSI billboards for anti-aliased edges in VR. All shaders also include Color variation toggle to provide minor color changes, which is suitable for Trees and other foliage where they can all look different.

We are extremely happy and proud to announce VRSI: Virtual Reality Stereo Imposters is released and now Available on the
Unity Asset Store!

VRSI UNITY ASSET STORE
__**https://assetstore.unity.com/packages/slug/206167**__

This Thread is Only for the upcoming VRSI Plugin and we would appreciate all comments be related to it, thank you!

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Executable Demos and more in depth information will be posted soon, we appreciate everyone who reached out so far! we are very excited to provide this to the Unity community and VRSI we think is a game changer for VR in many scenarios and the possibilities are endless.

VRSI VIRTUAL REALITY STEREO IMPOSTERS COMING VERY SOON, THIS IS A GAME CHANGER FOR ALL UNITY VIRTUAL REALITY APPLICATIONS AND GAMES STAY TUNED!
https://www.youtube.com/watch?v=iBSR4h2oYR8

This sounds very interesting! when is it coming out and where can we download the demos?

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We should have multiple executable Demos for both PC and Oculus via sidequest availble to test in the next day or so. VRSI is best apprecitated inside VR as it is impossible to portray the effectiveness just from a video. Without VRSI, Normaly, it is not possible to do Stereoscopic 3D billboards as it will be unusable due to The Pop-Out Effect, so when the camera is further away the paralax continues to get bigger and bigger and looks very strange and weird adn out of place. VRSI solves this issue and automates everything.

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PC Demo coming tomorrow! For the first time you will experience the power and potential of VRSI

Looks like Nanite, in UE ?

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Yes VRSI can be considered as Nanite for VR, VRSI provides True 3D Stereo Billboards and look almost identical to the real object, even better most of the time. It is important to understand, VRSI is the only method to generate and display 3D Imposter Billboards in VR. Standard Side-By-Side stereo pair texture billboards cannot be used in VR due to locked image seperation, they will exhibit extreme Pop-Out when the viewer is far away and it will not fit in with any other existing object.

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Executable Demos for PC will be available later Today!

Sounds like magic. Can’t wait to try it.

James.

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Where are the Demos? Cannot wait to see this in action…

…coming soon…

VRSI: VIRTUAL REALITY STEREO IMPOSTERS UNITY VR TECHNOLOGY DEMO VIDEO, Downloadable executables for both PC and Oculus Quest coming very soon.
Running on 1st Gen Oculus Quest at 90Hz ! Every Tree, Foliage and Rock are VRSI Imposters and inside VR they look indistinguishable from their real mesh counterparts. VRSI provides True and correct 3D depth paralax in VR.

To truly appreciate the Power and versatility of VRSI it must be experienced inside Virtual Reality

Executable PC VR Demo will be posted later today

VRSI: VIRTUAL REALITY STEREO IMPOSTERS UNITY VR TECHNOLOGY DEMO VIDEO 2, Downloadable executables for both PC and Oculus Quest coming very soon.
Running on 1st Gen Oculus Quest. 3D Mesh comparison with VRSI, inside VR they look indistinguishable from their real mesh counterparts. VRSI provides True and correct 3D depth paralax in VR.

To truly appreciate the Power and versatility of VRSI it must be experienced inside Virtual Reality

I appreciate the effort gone into make the video’s but they don’t tell me anything of value. The camera doesn’t even move. Pretty sure people will need to see an VR enabled EXE / APK to experience if this works or not.

Looking forward to that.

Yes VRSI is unique and VR only and it’s hard to portray how good it is just from a video, you really need to see it in VR, were just about to upload the executable demo soon so everyone can experience it them selves. In VR, they look indistinguable from the real 3D mesh at any distance! Actually that scene in the video is impossible to run the oculus quest without VRSI, even 2nd gen Quest.

Excellent, looking forward to trying it in VR.

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We’re extremely excited to release the first PC VR Evaluation Demo for VRSI

VRSI PC VR DEMO DOWNLOAD LINK

The Demo is compatible With Oculus and Oculus Quest via Oculus link and HTC Vive. Steam VR is required for all VIVE HMD’s (Native Oculus Quest APP Demo Coming soon)

Left Joystick to Teleport, Right to turn arround, A or X to togle main menu.

The demo comprises of full day/night cycle including sun postion change. In the world’s section the global Wind ammount can also be changed.

native Oculus quest app executable evaluation demo via sidequest coming very soon