Hello, Unity Developers!
I’m excited to introduce “Walk Inside Rigidbody”, a physics asset, which tackles the complex challenge of implementing smooth character movement on or inside moving and rotating rigidbodies. Whether you’re designing a spaceship, a moving platform, an elevator or any dynamic environment, this tool will help you.
What Makes Walk Inside Rigidbody Special?
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Compatibility with any player controllers based on non-kinematic rigidbody: The scripts can “fake” rigidbody rotation and velocities, so that it works also with controllers made for static environments. Example adapters are included with a very simple player controller and for Game Kit Controller (sold separately).
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Easy to use: simply attach one single script to a vehicle and setup a simple trigger collider.
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Customizable and transparent code: Includes well-documented C# code with inline comments, so you can easily understand and adapt it to your game’s needs.
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Expanding Features: Regular updates to incorporate more concepts and solutions for diverse project requirements.
Get Started!
Feel free to ask questions or share any feedback here!
Cheers,
[Christian Schuster / “C-B-S” / Phuntasy Productions]