[RELEASED] Weatherade: Snow and Rain System

What kind of game is this? Is it a real project or just tests?

By the way, you can make it even better if you adjust the traces so they are not so sharp. Maybe increase the Intersection Bias a bit to make them more soft and detailed.

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It’s a real project. I’ve been working on developing an MMORPG for over a year now. I don’t have a Steam page or a discord server yet, but I’m posting updates on my YouTube channel ( https://www.youtube.com/@armaganselimerturk7419 )

Thanks for the feedback! I’ll try to fine-tune it. You’re awesome thanks again for the amazing asset :slight_smile:

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The Moose and Weatherade are an exciting combination :slight_smile:

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Hello! This asset looks really sweet.
I’m wondering if it would work with procedural terrain? Can I hook this system into the generation process once a new terrain has been generated? I’m interested both in Editor mode and Runtime.

Thank you for your time!

Hi,
Yes, it uses a special shader, so you can apply this shader to your terrain and it will work.

Thank you for the response! I have a semi-related question; is it possible to mask out the snow to only appear on certain terrain layers, or take other parameters into account - like World height f.ex.?

No, snow applies over all layers, so it’s not possible. About the height - do you mean the effect like snowy mountain and green grass below the mountain? I plan to add this feature in the next versions, but I don’t have a time frame for this.

I understand, thank you! Yeah that’s what I meant. If I f.ex. have a water plan, I don’t want the snow to appear below that. But I should be able to work around this for the time being :slight_smile:

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Could create your own solution, save the mesh, load it when needed?

Yes, it does relay only on shader, if I understand you correctly.