What kind of game is this? Is it a real project or just tests?
By the way, you can make it even better if you adjust the traces so they are not so sharp. Maybe increase the Intersection Bias a bit to make them more soft and detailed.
What kind of game is this? Is it a real project or just tests?
By the way, you can make it even better if you adjust the traces so they are not so sharp. Maybe increase the Intersection Bias a bit to make them more soft and detailed.
It’s a real project. I’ve been working on developing an MMORPG for over a year now. I don’t have a Steam page or a discord server yet, but I’m posting updates on my YouTube channel ( https://www.youtube.com/@armaganselimerturk7419 )
Thanks for the feedback! I’ll try to fine-tune it. You’re awesome thanks again for the amazing asset
Hello! This asset looks really sweet.
I’m wondering if it would work with procedural terrain? Can I hook this system into the generation process once a new terrain has been generated? I’m interested both in Editor mode and Runtime.
Thank you for your time!
Hi,
Yes, it uses a special shader, so you can apply this shader to your terrain and it will work.
Thank you for the response! I have a semi-related question; is it possible to mask out the snow to only appear on certain terrain layers, or take other parameters into account - like World height f.ex.?
No, snow applies over all layers, so it’s not possible. About the height - do you mean the effect like snowy mountain and green grass below the mountain? I plan to add this feature in the next versions, but I don’t have a time frame for this.
I understand, thank you! Yeah that’s what I meant. If I f.ex. have a water plan, I don’t want the snow to appear below that. But I should be able to work around this for the time being
Could create your own solution, save the mesh, load it when needed?
Yes, it does relay only on shader, if I understand you correctly.