Error The type or namespace name ‘Properties’ does not exist in the namespace ‘Unity’
Hi, where you got this error? What Unity version and render pipeline do you use?
Is it possible to determine which areas should be with snow a part of terrains like biomes?
for example I have tropical biome one side and snowy biome on other side of terrain
Do you think this will be added in the coming year? [link]
Hi,
I’m not sure about this year, but maybe next year.
what about my question above
It’s not possible, sorry. You can only erase the snow manually using the Total Brush tool which is included in the package.
Hey im having an issue with how the shader renders in game. trying to use this shader for VRchat but whenever I upload the world to VRchat the snow just kinda dissapears, you can see it if you are really really far away but otherwise no. Also cant see the snowflake particles either, I dont know why.
Unity ver 2022.3.6f using built in pipeline renderer
Hi,
I don’t familiar with VRchat, so I can’t give you any support regarding it. You should at least show some screenshots of the problem.
also URP shaders doesn’t work well in Unity 6 please fix it
Hi,
Does it happen after update your current URP project to the latest Weatherade version?
It looks like the USING_URP define removed from the Scripting Define Symbols list in the Player > Other settings. Check it please, and add it if it’s missing there.
What is wrong exactly?
I just uploaded an update with a fix for this error.
Sorry for the issue.
This one happes because GUIDs was messed between BiRP and URP versions for some reason. You can fix this easily in 2 steps:
-
Select the terrain in this scene, select its material and change the shader to NOT_Lonely/Weatherade/Snow Coverage (Terrain).
-
Open the Batch Shader Swapper tool window from the Window → NOT_Lonely.
Select the Scene tab in it and press the Find Shaders button. Remove all the shaders except HiddenInternal from this window using the “-” button to the right of the line. Choose the NOT_Lonely/Weatherade/Snow Coverage shader as a Target Shader and press the Replace Shader button.
I accidentally uploaded the wrong package, so don’t update please, because it will not fix anything.
The correct one has already been uploaded and will be available in a few hours!
is the Google Drive Demo on the asset store URP or BiRP? Looks great and i’d like to replicate the post processing!
Hi,
It looks like you didn’t import the URP package. You can do this on the Weatherade start screen or manually by extracting the package from the Assets\NOT_Lonely\Weatherade SRS\URP Support folder.