Hi, when i open the BasicSetupSnow, the following errors are shown:
Setup:
-Unity: 6000.0.29f1
-URP v.17.0.3
-Shader Graph v.17.0.3
-The package has been fully imported and I have already activated the URPSupport of the package
1:
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.GetRenderTargetInfo (UnityEngine.Rendering.RenderGraphModule.ResourceHandle& res, UnityEngine.Rendering.RenderGraphModule.RenderTargetInfo& outInfo) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs:708)
UnityEngine.Rendering.RenderGraphModule.RenderGraphBuilders.CheckUseFragment (UnityEngine.Rendering.RenderGraphModule.TextureHandle tex, System.Boolean isDepth) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilders.cs:353)
UnityEngine.Rendering.RenderGraphModule.RenderGraphBuilders.SetRenderAttachment (UnityEngine.Rendering.RenderGraphModule.TextureHandle tex, System.Int32 index, UnityEngine.Rendering.RenderGraphModule.AccessFlags flags, System.Int32 mipLevel, System.Int32 depthSlice) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilders.cs:388)
UnityEngine.Rendering.RenderGraphModule.IRasterRenderGraphBuilder.SetRenderAttachment (UnityEngine.Rendering.RenderGraphModule.TextureHandle tex, System.Int32 index, UnityEngine.Rendering.RenderGraphModule.AccessFlags flags) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/IRenderGraphBuilder.cs:196)
Pathfinding.Drawing.AlineURPRenderPassFeature+AlineURPRenderPass.RecordRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ContextContainer frameData) (at ./Packages/com.arongranberg.astar/Drawing/AlineURPRenderPassFeature.cs:50)
UnityEngine.Rendering.Universal.ScriptableRenderer.RecordCustomRenderGraphPassesInEventRange (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.Universal.RenderPassEvent eventStart, UnityEngine.Rendering.Universal.RenderPassEvent eventEnd) (at Library/PackageCache/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs:1222)
UnityEngine.Rendering.Universal.ScriptableRenderer.RecordCustomRenderGraphPasses (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.Universal.RenderPassEvent startInjectionPoint, UnityEngine.Rendering.Universal.RenderPassEvent endInjectionPoint) (at Library/PackageCache/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs:1241)
UnityEngine.Rendering.Universal.UniversalRenderer.OnOffscreenDepthTextureRendering (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.UniversalResourceData resourceData, UnityEngine.Rendering.Universal.UniversalCameraData cameraData) (at Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRendererRenderGraph.cs:861)
UnityEngine.Rendering.Universal.UniversalRenderer.OnRecordRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context) (at Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRendererRenderGraph.cs:787)
UnityEngine.Rendering.Universal.ScriptableRenderer.RecordRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context) (at Library/PackageCache/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs:1175)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RecordRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderer renderer) (at Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineRenderGraph.cs:10)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RecordAndExecuteRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderer renderer, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Camera camera, System.String cameraName) (at Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineRenderGraph.cs:24)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.UniversalCameraData cameraData) (at Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:857)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera baseCamera) (at Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:1082)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List1[T] cameras) (at Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:469) UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List
1[T] cameras) (at <0900e0d4bb644dafbfd59eb7fd222a68>:0)
UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipelineAsset, System.IntPtr loopPtr, UnityEngine.Object renderRequest, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at <0900e0d4bb644dafbfd59eb7fd222a68>:0)
UnityEngine.Camera:Render()
NOT_Lonely.Weatherade.SRS_TraceMaskGenerator:SimOneStep() (at Assets/NOT_Lonely/Weatherade SRS/Scripts/SRS_TraceMaskGenerator.cs:293)
NOT_Lonely.Weatherade.SRS_TraceMaskGenerator:CreateStuff() (at Assets/NOT_Lonely/Weatherade SRS/Scripts/SRS_TraceMaskGenerator.cs:174)
NOT_Lonely.Weatherade.SRS_TraceMaskGenerator:Init() (at Assets/NOT_Lonely/Weatherade SRS/Scripts/SRS_TraceMaskGenerator.cs:181)
NOT_Lonely.Weatherade.CoverageBase:EditorUpdate() (at Assets/NOT_Lonely/Weatherade SRS/Scripts/CoverageBase.cs:225)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
2:
Render Graph Execution error
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
3:
InvalidOperationException: The CullingResults instance is no longer valid. This can happen if you re-use it across multiple frames.
UnityEngine.Rendering.CullingResults.Validate () (at <0900e0d4bb644dafbfd59eb7fd222a68>:0)
UnityEngine.Rendering.RendererListParams.Validate () (at <0900e0d4bb644dafbfd59eb7fd222a68>:0)
UnityEngine.Rendering.ScriptableRenderContext.CreateRendererList (UnityEngine.Rendering.RendererListParams& param) (at <0900e0d4bb644dafbfd59eb7fd222a68>:0)
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.CreateRendererLists (System.Collections.Generic.List`1[T] rendererLists, UnityEngine.Rendering.ScriptableRenderContext context, System.Boolean manualDispatch) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs:1198)
UnityEngine.Rendering.RenderGraphModule.RenderGraph.CompileNativeRenderGraph (System.Int32 graphHash) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.Compiler.cs:32)
UnityEngine.Rendering.RenderGraphModule.RenderGraph.Execute () (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs:1221)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
4:
InvalidOperationException: The previously scheduled job ZBinningJob writes to the Unity.Collections.NativeArray1[System.UInt32] ZBinningJob.bins. You must call JobHandle.Complete() on the job ZBinningJob, before you can write to the Unity.Collections.NativeArray
1[System.UInt32] safely.
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckWriteAndThrowNoEarlyOut (Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle handle) (at <0900e0d4bb644dafbfd59eb7fd222a68>:0)
Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility.GetUnsafePtr[T] (Unity.Collections.NativeArray1[T] nativeArray) (at <0900e0d4bb644dafbfd59eb7fd222a68>:0) UnityEngine.Rendering.Universal.Internal.ForwardLights.PreSetup (UnityEngine.Rendering.Universal.UniversalRenderingData renderingData, UnityEngine.Rendering.Universal.UniversalCameraData cameraData, UnityEngine.Rendering.Universal.UniversalLightData lightData) (at Library/PackageCache/com.unity.render-pipelines.universal/Runtime/ForwardLights.cs:200) UnityEngine.Rendering.Universal.UniversalRenderer.OnBeforeRendering (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph) (at Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRendererRenderGraph.cs:871) UnityEngine.Rendering.Universal.UniversalRenderer.OnRecordRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context) (at Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRendererRenderGraph.cs:791) UnityEngine.Rendering.Universal.ScriptableRenderer.RecordRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context) (at Library/PackageCache/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs:1175) UnityEngine.Rendering.Universal.UniversalRenderPipeline.RecordRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderer renderer) (at Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineRenderGraph.cs:10) UnityEngine.Rendering.Universal.UniversalRenderPipeline.RecordAndExecuteRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderer renderer, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Camera camera, System.String cameraName) (at Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineRenderGraph.cs:24) UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.UniversalCameraData cameraData) (at Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:857) UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera camera, UnityEngine.Rendering.Universal.UniversalAdditionalCameraData& additionalCameraData) (at Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:690) UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera camera) (at Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:665) UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List
1[T] cameras) (at Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:482)
UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List`1[T] cameras) (at <0900e0d4bb644dafbfd59eb7fd222a68>:0)
UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipelineAsset, System.IntPtr loopPtr, UnityEngine.Object renderRequest, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at <0900e0d4bb644dafbfd59eb7fd222a68>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)