[RELEASED] Wet Shaders

Hi Everybody,
I’ve just released a new shader collection, Wet Shaders!

- Web Demo

- Link to Asset Store

Wet Shaders is a set of customizable shaders.

Features:

  • WetMap slot (so you can draw your puddles)
  • CubeMap Reflection
  • Refractive effect (Unity Indie Compatible)

For now, it only has 3 options of shaders, but just like EasyWater, I’ll be adding more with time.

Hope you like it!

- Web Demo

- Link to Asset Store

- Web Demo

- Link to Asset Store

Hmm… any information on how customizable it is? Other screenshots?

A new WebDemo is up and running.

It’s now possible to change the parameters and test some of the shader aspects. Press left CTRL to release the mouse.

Some more screenshots:


Looks really good!

Looks pretty nice. So how fast is this on mobile? How many drawcalls?

I didn’t test on mobile yet. I’m fixing a problem with the reflecion orientation first.

im also interested in if it works for mobile, there was a similiar product on the asset store, but youve got a great price worth buying if it does work on mobile.

As soon as I fix the reflection issue, I’ll be testing with some android phones and iPhone 4S.

There’s a limitation with Wet Shades. I’m still trying to figure out how to make a solution for this:
Cubemap reflections work fine if you don’t rotate the object (Y must be = 0). This is caused because shaders have limited ‘internal parameters’. Cubemap reflections need object’s position and this is too much data if we also want puddle’s distortion effects.

The best solution I can imagine so far is to create the cubemaps following the object’s rotation.

Resuming:

For now objects must have rotation.y = 0 or the cubemaps must be made considering the object’s rotation.
If you want it the simple way, with no puddle distortion, and free ground rotation with coerent reflection, I’ll put this shader in a next version.

I would happily purchase it for 5 bucks, but the web demo is not working, can you check your link etc please?

Ok. Fixed the demo now.

How do you set this up?
I’m trying this on Unity 4 and I dragged the WetGround prefab into my scene.Yet the plane is just black. It has no water/wet effect whatsoever.

Can you please point me to a tutorial on how to set it up correctly?
I have my project setup as DX11 for PC Standalone build.

Thanks

Hi Meltdown,
You’re right. I’m sorry. I’ve just tested with DX11 and it’s really not working. I’ll try to fix it and release an update, ok?

EDIT: Meltdown, I think I fixed. PM me with your email if you want me to send it to u before I release the update(it can take some days).

Hi Grespon, love the demo! I also am not sure how I set this up. Do you think you could include the demo scene in the next update?

Hi Eyehawk,
Ok, I’ll make some demo scene to the next update.

Great thanks Grespon:p

this looks like a good and cheap asset, may come in handy. I use a virtual sky model (UniStorm) and was wondering if it is possible to script your asset to work with this great asset?

I know nothing about UniStorm, but Wet Shaders can be used in any mesh, so I think it’s gonna be ok. Just keep in mind you need a CubeMap for reflections.

Hello.

I purchased the asset a while ago. I would like to know if the dx11 update is included in the current version. If not can you send me the fix that was mentioned in an earlier post? Thanks