Update 1.1 (15.05.19) - Vegetation Studio Pro support
This update brings VSP support (for Unity 2018.2.11 or newer) with dynamic snow coverage, non-snowy variants of trees and better vertex normals and lighting for the tree models!
Features:
➤ 29 tree models: 7 birches, 8 spruces, 9 pines, 2 generic decidous trees and 3 large bushes with snow and no snow variants
➤ separate tree prefabs optimized for Vegetation Studio Pro with support for indirect instancing and dynamic snow coverage
➤ 27 small ground coverage plants
➤ 17 decor models such as branches, fallen logs sticks, tree stumps with snowy variants
➤ 4 rocks, 7 soil banks, 2 snow mounds
➤ a rustic village set including 4 houses, 2 shacks, barn, smithy, firewood pile, fences
➤ particle effects for snow, smoke and fog
➤ 8 terrain textures with 6 heightmaps for advanced blending and tessellation
With help of Custom Tree Importer (Custom Tree Importer | Modeling | Unity Asset Store) and photogrammetry I was able to achieve some really high quality tree models.
There is still a lot of work ahead so I have no ETA at the moment. Currently I’m working on rock models and completely reworking spruce trees. There are also few more photoscanned meshes coming as well as some medieval village houses and props.
Let me know if you have any questions or suggestions regarding the package!
Finished the rocks and reworked spruce trees along with a few other things. There are 4 rock models with still one more coming. Each rock is photoscanned and is a full 360 model, so it can be rotated in any direction which allows for huge amount of variety.
Glad you like it!
Yes, the background mountains is just a mesh. Vegatation Studio and Gaia support is definitely something I want. As for the houses, unfortunately interiors are not planned, at least for the release.
Well an update (included or seperated) for the interiors after release would be pretty cool. Because it’s always really hard to find interior assets which suits the the exterior style on the asset store.
For the beginning double sided House walls, roofs and a floor prefab should be fine. So the houses are only empty inside and you only need to add props and stuff. Perhaps that would be a good idea for giving the people a fast way to fill the houses with life by themselfes.
Really looking forward to more pictures and the release.
Video will be out either today or tomorrow. I’ll probably send the pack into review this week. From there, it all depends on Unity, whether and when the pack is one the asset store.
Beautiful! Looks like top notch stuff and IMO like a big step up from your previous nature pack. I especially like the overcast ambience. Do most of the assets come with baked in snow or is that handled through a shader?
@christoph_r
Glad you like it!
All decor meshes (branches, tree stumps etc.) and architecture has shader-based snow from the custom shader I included. Shader was created with Amplify Shader editor. The snow can be modified with parameters or completely removed. Tree branches however have the snow within the texture. I’m considering adding non-snow versions in a future update though!
@gecko
Thanks for the heads-up, I think it should work now!
Looks great! So VSP now (with the v1.1 coming out today or tomorrow) supports dynamic snow on CTI trees – will your package use that, or is it a different method?