[RELEASED] Winter Forest Environment

Looks really beautiful!

@gecko
I only own the standard version of Vegetation Studio, so Iā€™m not very familiar with Pro features. I am however about to purchase it! All that can be seen on the video and screenshots is made purely with Unity and CTI.

@kristiangrundstrom
Thank you!

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Great ā€“ and it you decide to tackle that, ask Lars if you need his updated shaders for CTI snow (not sure if heā€™s updated the CTI package yet).

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Hey,

Iā€™m currently working on an update which adds Vegetation Studio Pro support! It will include new CTI shaders which support instanced indirect as well as dynamic snow. Tessellation shader doesnā€™t have these two features so Iā€™ll be creating seperate tree prefabs for both indirect instancing + snow or regular instancing + tessellation.

Here are some screenshots from two biomes Iā€™ve got, all 100% generated with Vegetation Studio:


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Dear fer00m, amazing work beautiful thank you very much
Any plans for a update with more buildings in this asset?

And any plans for other biom or climatic zones in the futur ?

for example tropical forest, savanna/desert, temperate deciduous forest/grassland, taiga or mountain zone ?

Looks great!

@SickaGames1 Thanks!
@Twoonebe
Since I rely on photogrammetry a lot for environment work I think tropical and desert environments are off the table for now. Iā€™d love to create an old decidous forest pack inspired by Fangorn forest from LotR, but I probably wonā€™t start working on this until the new terrain system and HDRP is fully fleshed out.

No plans for more buildings at this time, but this might change. For now I have more vegetation content planned.

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Looks awesome, but something about the red hue on the scanned wood stands out, my personal uncanny valley filterā€¦ tell the delighting to dial down the red a bit.

Hi,
Just a small update: Iā€™m still working on next update which includes VPS support. The reason for the delay is that Iā€™m also reworking vertex normals on most of the trees to achieve much, much better and accurate lighting. Itā€™s something I wanted to be done from the start, but I was unable to get it working before launching the pack. Hereā€™s an example:

Also as you can see, Iā€™ll be adding branch textures without snow in them, so youā€™ll be able to use the trees in non-winter scenes as well.

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Hey!
Iā€™m done with creating custom vertex normals and non-snow variants. All that is left to do are last Vegetation Studio tests. I think itā€™s safe to say that Iā€™ll submit the update this month. Creating the new vertex normals also resulted in much better lit billboards! Hereā€™s a small test of new non-winter spruce and pine prefabs:

Also, dynamic snow on trees is working great and I will showcase it a bit later, when I submit the update.

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Hi!
The update is now out! It includes Vegetation Studio Pro support, dynamic snow coverage ( VSP required) and non-winter tree variants. Hereā€™s a preview of the dynamic snow coverage:

Also, for 2 weeks only, the pack is now 45% off!

For the future updates I hope to remake the spruce trees completely from scratch (and later on, pines, but only the branch parts). Iā€™m not too happy with how they turned out and I hope to bring it up to par with Book of the Dead quality. Iā€™m currently gathering materials for new branch textures:

Current spruce branch texture is actually made from a fir tree branches I had for the christmass tree. New one will be from actual common spruce, as seen above. I will also make new scans of spruce bottom trunk and bark textures as soon as weather allows. Currently it is either too sunny or too rainy.

Thatā€™s all for now,
Cheers :slight_smile:

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Dear Fer00m, your pack is finish and looks realy nice i hope you put your force on other projects like a some enviroment from lord of the rings ?

@Fer00m package looks and runs great, especially with the new Vegetation Studio Pro profiles.

Any chance youā€™d bundle in the non-snow versions of the VSP profiles as well? I realize on my end itā€™s a matter swapping out some of the objects (mostly the sticks and deadfall). However, for continuous import into future projects and all it would be nice if these profiles were packaged to save on time.

@local306 I will add a non-snow profiles in a next update. Hopefully with non-snow versions of small plants/grass etc.

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Looks amazing!

A few questions though before I invest in it, how well can you integrate this with the Gaia/CTS/Enviro workflow? Are there any issues to be aware of? Can the dynamic snow coverage be combined with the weather system of enviro? What about the World Manager API that both Procedural Worlds and microsplat supports?

Again fantastic job, I always love a good winter environment.

Hi @andenybe

I did some quick tests in Gaia and tree models work without any issue. Small plants and grass, however, need to be added as trees instead of grass/detail objects, because they also use CTI shaders. So maybe you could create two separate Tree Spawners, one for actual trees, another for details, but Iā€™m not sure how well suited Gaia is for spawning very dense tree objects.
CTS as far as I am aware is just a terrain shader for the default Unity terrain system? If thatā€™s the case then they shouldnā€™t conflict at all.

As for Enviro and dynamic snow - keep in mind that the dynamic snow coverage is something that works only when using Vegetation Studio Pro, so I assume it depends how well VSP and Enviro integrate. I donā€™t own Enviro, so I canā€™t check for myself at the moment (I plan to aquire it at some point, so maybe then Iā€™ll be able to give more detailed answer).

Lastly, regarding World Manager API - Iā€™m completely unfamiliar with it and with coding side of things in general, so I canā€™t comment on that unfortunately.

Best regards!

@andenybe Enviro (latest versions) and VSP have good integration for dynamic snow, weā€™re using it with CTI trees quite nicely.

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This is a really great pack ā€“ and thanks so much for adding CTI snow, itā€™s just fantastic to have.

One question, though, about Pine_06: at least in my project, the AO (?) seems too exaggerated, with the branch tips very bright and the lower branches and trunk quite dark. Is there something I can tweak to adjust that?

@gecko
I changed the texture a bit in 1.1 so thereā€™s more contrast between start and end of the branch. I will send you the older ā€˜flatā€™ version in a PM :slight_smile:

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Awesome, thank you!