They work as before, you can create such mesh via ws2 now.
Iād really like to see this process ā it would definitely be the key selling point for me and many others I might recommend WS to in the future. In fact, this feature is exactly the reason I bought WS1 and yet is the exact same reason I have never used WS in a single project.
Do we have any rough timeline when World Streamer 2 can be expected to be released? I am VERY interested in this version
On pending review by Unity Store since last Tuesday. Iām anxious too to see it in action !
Review is done. We wait for small fix before release.
lets see the trailer! also an in depth tutorial which explains new stuff and workflow would be good.
Any update ?
Its almost thereā¦but crickets
Last test if itās passed I release:)
I know the feeling. Always had some last minute changes, tweaks when I released my games. At one point you think youāll never ever push it live lolll
Itās about remove bugs not add features
Here is me trying to figure it out what they did in FS2020 while waiting for WS2
How did you do this? Is it handled entirely in the shader?
I found a crack and landed there, those tiles are higher ground so we can see them beneath. I think its because when higher lod tiles wont load because of bandwidth and sometimes that leads differences of tile meshes on edges (my guess).
You could build same grid with ws2
WS2 is online. Later I will create new thread for it:)
For the last weeks i have looked every day not only once for the new version in the store and finaly i just have updated and downloading it now
Now you have to fulfill my expectations
Edit:
Have first questions so hope to ask them soon in the new World Streamer 2 thread.
Is there going to be an upgrade price for ws1 owners ?
it is 25$ for upgrade and 90 grace days
New ws2 thread: World Streamer 2