[Released] WP8 Native Plugin

This plugin provides the easy and flexible functionality of Windows Phone native functions. Function list will constantly grow, according to your feature request!

Documentation | Version | Get From Asset Store

In-App purchases:

  • Purchasing
  • Retrieving product details
  • Event driven implementation

Native Pop-ups:

  • Rate App
  • Dialog
  • Message

Social Sharing

  • Facebook Post
  • Twitter Post
  • Media Share
  • Sending e-mail

More Features:

Fully compatible with:

How to get support

Hey dude, does this work on Windows Store, so Windows Phone 8.1?

Sure, it works for WP8.1 as well.

Is have anyway i can get profile user like name, imageUrl,… ?

What about Windows Store?
I’m confused by the asset name as its WP8 only?
So technically should work for WP8/8.1/ and new 10?

any ETA on leader-board and achievements?

What API would you like to see from leader-board and achievements? As you know to be able to access to the XBox live API your game should be released and have a good reviews.

There is no such feature right now, but thx for the feature request, we will take this into account.

Cheers!

I use android native plugin. The Admob given in that is ok with this plugin? OR I need a different for WP8? If so then when you will integrate Admob in this? Please integrate it urgently. because without Ad network this plugin looks incomplete.

Good point and we actually targeting to add windows ad support, but so far for ad mob we actually have the cros platform solution, have a look:
https://unionassets.com/google-mobile-ads-sdk/manual

Stan any chance of Windows 10 support, you be one the first on the store.

Maybe you been following Windows 10 development, even Unity plan to support:

I assume some of these features from the plugin will work fine, just matter of API upgrading and rebranding, adding features. Let me know your thoughts as always looking out for your new releases :wink:

I also came here wondering about Windows 10 support.

And also to suggest you look into the Asset Store’s new-ish feature of having upgrade packages. So someone who owns, say, WP8 Native or Android Native, can upgrade to the Ultimate Mobile package at a discounted price. :slight_smile:

We finaly solved our issues with the WP8, so I am really looking forward to the W 10 :wink:

I wish it could be possible, but Asset Store does not offer this functionality. The only thing I can offer for my client, is to purchase few more packages, and then I can send Ultimate Mobile plugin as the gift voucher, but number of voucher I can send is limited by Asset Store as well.

Check again! It’s a new-ish feature:
https://publisher.assetstore.unity3d.com/upgrades.html

You could consider the full package as the “pro” and the individual platform packages as the “lite” versions and make upgrade packages/prices to upgrade the Android Native to Ultimate Mobile package at a discounted price, for example.

Any news on this yet?

Hi Stan,
I’m getting a runtime error on visual studio when closing the dialog popup or rate popup.

Error: get_gameObject can only be called from the main thread.

I searched for a solution but no lucky. I don’t need to setup the MainPage.cs to allow invoke from the plugin?

I just bought it. But it is throwing exception on fetching store listings. How can I get it worked?

Hello,
This error may take place in non-Master builds.
Please, make Master build of your project and test the application.
It should fix this error.

Best regards,
Alex

Hello,
Please, could you provide more detailed information according to this case?
What exception do you get while fetching store?
Provide full error stack trace from the device log.

Looking forward to your reply.

Cheers!

Hello,
does this asset allow to use the Windows Phone “Share Picker” functionality?

The corresponding of the “Share dialog” in iOS and Android.

Thank you


2420974--165682--eT5gd.png

Hello,
Unfortunately, WP8 Native does not support such a functionality for now.
Most likely media sharing will be added in future.
So, please, keep looking forward for future updates.

Cheers!

Thank you Alex. At the end, we did it ourselves.