I can promise you that version 1.2 will be released, if not I will refund you! All updates are free
When it will be in asset store I will let you know.
DISCOUNT: I have also special offer for first 5 customers. You can have all three my kits for only $100. Three kits: RPG starter kit, Action game kit with AI, Basic terrain mapper. If you want to buy separately price is more than $200.
So the current version is 1.1 and it’s now $100? I don’t see a link to the asset store, if so then will it be version 1.1 or 1.0 that’s going to be released?
When I will have money I want to buy some 3d model with lots of animations and add support to it. Using capsule is not the great. But mainly it is important for crouching, prone etc…
Well when I will have Unity Pro than I can make interface for it… this cannot be so hard. Now I am improving behaviour of bots and mainly autodetecting waypoints according heightmap
Also, I would definitely like to see some features from your RPG kit brought into this Action kit like you mentioned, such as the inventory, xp system, quests, etc.
I wouldn’t mind paying extra if you add them in so that they work right out of the box with the action kit.
For the inventory system, I’m looking for a grid based system, is that something that can be done with yours?
This is very easy to reimport some features. For example items and inventory system with save load is question two/three hours reimport inside this kit. I know source code and I think that my code is clean.
More work will be that bots will use that items. For example using medpacks, healing others etc… It is NOT hard but it takes some time. Send me what behaviours do you need and I will add it.
In the features list it reads that bots will go towards the noise of a weapon firing, is it also possible to implement this to any object/s that have sound? such as the player themselves where they can have different sounds such as walking, running, sprinting, etc. I’d like to have different noise levels for each sound as well and also objects that can be thrown and make noise to distract bots for example.
Overall the available behaviors that are on your list are great but of course more is always better. Maybe bots that follow and also hide/take cover,
It is easy implement, if it is prepared once than you will just add to another objects. Bot will just target priority of that sound. For example gun fire is more important than walk steps.
Hide/take cover is for version 1.2. I will really need that character. I expect at least some sales. So in future it will be aslo with good character that will part of the price and with lots of animations.
Adding behaviours to it is very easy. It is like system “plug and play”. Every behaviour has timer “How often will trigger” and “How important is”. So first will calculate priority for all behaviours and than will choose the highest priority. Actual behaviour is controlling bot. So “Run to base when you are under attack and you have low health” is question about 20 minutes of programming. It is I think the greatest advantage of this kit. New behaviours can be done really easy.
Is it possible to do a webplayer for the demo? if not it’s ok, I can wait until I get home, I’m just wanting to try it out here at work but the windows version is not working.
So I founded problem with webplayer. Webplayer is still crashing. I think it is problem with initializing game, where all bots and waypoints are preparing. I will try to inspect this but Windows demo is definetely workign now.
I can build also MAC version. When webplayer will be prepared I will let you know.
No problem, I’ll try the windows demo again but I’m pretty sure it’s something to do with my PC here at work that’s not letting it run. Anyway, I can wait until I get home to try it out. Thanks for trying anyway.
The title of your thread “Action Game Kit” was really interesting, I can see you have a good start however there still a lot need to be a really profissional action game kit, appreciate if you can answer my question below:
1- will your kit be compatible with fps constrctor? or your kit will be replacement / compatetor to it?
2- As FPS constrctor is focusing in using different weapons (curently have 11 weapons and can be customized to much more options), so will your kit do the same?
3- Any idea to integrate it with multiplayer engines like photon?
4- Any idea to integrate it with good GUI system like nGUI?
5- Any idea to integrate it with cover system like “Unity Cover System” in the asset store or will you build your own?
6- Any idea to have an inventory system, and shop feature to buy / sell your weapons / items?
7- Any Idea to include upgrade feature for armors and weapons?
8- Any Idea to make this kit compatible with mobile devices?
9- Any idea to add / integrate with Camera Manager system like “Master Camera” in asset store so I can switch between FPS camera and 3rd person camera for my player?
10- Also regarding the Camer Manager system where I can make configure it to be top-down camera or 3dr person camera?
11- Any Idea to have special feature like slow down (slow motion) shooting (something similar to Max Payne)?