*1.01 update ***
-Add new material texture “UniversalTrooperHD_Submarine”
-Extract dummy_gun to independent prefab by requested.
The highly details Sci-Fi character set for shooter game. Package include model, rig, animations with 6 material texture themes also +1 free demo gun.
This is sample vid for animation.
6 variation color scheme
-UniversalTrooperHD_Astronaut
-UniversalTrooperHD_Forest
-UniversalTrooperHD_Jupiter
-UniversalTrooperHD_Midnight
-UniversalTrooperHD_Nevy
-UniversalTrooperHD_Ruby
*****1.01 +free new scheme *******
-UniversalTrooperHD_Submarine
All above are special promotion price,
only $15
Buy now on Unity asset store.
Please stay tuned for more HD contents soon.
Fiesta
February 15, 2013, 4:52am
2
Hmm looks fine, i like the last red one
polygon a little to high at 13k tri, if you can lower it, would be good.
Thank you guys very much for feed back.
I just bought this asset and think it is not compatible with unity5 and/or mechanim…
I was just a
I was just about to purchase until I read this…
I will wait for Developer to respond.
Ok… i got the shader compatible with U5 again.
Just replace the “vert” function with this:
void vert (inout appdata_full v, out Input o) {
UNITY_INITIALIZE_OUTPUT(Input,o);
float4 VertexOutputMaster0_0_NoInput = float4(0,0,0,0);
float4 VertexOutputMaster0_1_NoInput = float4(0,0,0,0);
float4 VertexOutputMaster0_2_NoInput = float4(0,0,0,0);
float4 VertexOutputMaster0_3_NoInput = float4(0,0,0,0);
}
As for mechanim i still try to get stuff working… but i am not that familiar with it to start with. But if you ask me: For the prize of a medium sized pizza the asset is still very nice… the supplied animations work and with that changed shader the textures work as well.
1 Like
About mechanim… i just created a blank avatar from the tropper. Skeleton looks good:
Yet the muscles seem to be on the verge of snapping:
Yet i suppose its just a matter of time to fix the asset to be completely Unity5 and Mechanim compatible. Unfortunately i have close to no experience with Mechanim but i will keep trying…