[RELEASEED] Universal Trooper HD Promo Set [Sci-fi shooter characters]

*1.01 update ***
-Add new material texture “UniversalTrooperHD_Submarine”

-Extract dummy_gun to independent prefab by requested.

The highly details Sci-Fi character set for shooter game. Package include model, rig, animations with 6 material texture themes also +1 free demo gun.

This is sample vid for animation.

6 variation color scheme

-UniversalTrooperHD_Astronaut

-UniversalTrooperHD_Forest

-UniversalTrooperHD_Jupiter

-UniversalTrooperHD_Midnight

-UniversalTrooperHD_Nevy

-UniversalTrooperHD_Ruby

*****1.01 +free new scheme *******
-UniversalTrooperHD_Submarine

All above are special promotion price,
only $15

Buy now on Unity asset store.

Please stay tuned for more HD contents soon.

Hmm looks fine, i like the last red one

polygon a little to high at 13k tri, if you can lower it, would be good.

Nice models…

Thank you guys very much for feed back.:slight_smile:

I just bought this asset and think it is not compatible with unity5 and/or mechanim…

I was just a

I was just about to purchase until I read this…

I will wait for Developer to respond.

Ok… i got the shader compatible with U5 again.

Just replace the “vert” function with this:

            void vert (inout appdata_full v, out Input o) {
                UNITY_INITIALIZE_OUTPUT(Input,o);
                float4 VertexOutputMaster0_0_NoInput = float4(0,0,0,0);
                float4 VertexOutputMaster0_1_NoInput = float4(0,0,0,0);
                float4 VertexOutputMaster0_2_NoInput = float4(0,0,0,0);
                float4 VertexOutputMaster0_3_NoInput = float4(0,0,0,0);


            }

As for mechanim i still try to get stuff working… but i am not that familiar with it to start with. But if you ask me: For the prize of a medium sized pizza the asset is still very nice… the supplied animations work and with that changed shader the textures work as well.

1 Like

About mechanim… i just created a blank avatar from the tropper. Skeleton looks good:

Yet the muscles seem to be on the verge of snapping:


Yet i suppose its just a matter of time to fix the asset to be completely Unity5 and Mechanim compatible. Unfortunately i have close to no experience with Mechanim but i will keep trying…