Releasing a game with pro features using the monthly payment

I was wondering to know how and if could work the release of a game using the monthly payment formula for unity pro.

Pro license gives acces to some feature so if I want for example to disable unity logo on loading screen, I need it. If I chose to pay monthly, I could keep selling the game only during my licence validity? If not I don’t understand what this payment formula is for.

IMO, They should fall on the ground all right if: 1. Both have a collider 2. Both are rigid bodies 2D 3. The ground has a collider as well Maybe you could give me some background details so that we could solve your problem completely. I believe conceptually, this would leave you a better scripter.

1 Answer

1

By purchasing a subscription with
Unity, you agree to the following
terms:

The minimum commitment period for a
subscription is 12 months. You cannot
cancel your subscription before its
expiry date.

You are legally obligated to pay the
full amount owing for the 12 month
subscription via monthly payments.

Source : https://store.unity3d.com/products/subscription-terms

The payment terms for your
subscription plan, and the content you
develop and sell as a subscriber are
two unrelated things. As a subscriber
you are obligated to pay your monthly
subscription fee for the first 12
months, whether or not you develop and
sell content in that period. If you do
develop and then sell content as a
subscriber, you own that content
without exception; Unity does not take
royalties or fees for content
developed with our software. That
means that you can continue to sell
the content you created after the 12
month commitment period, even if you
no longer subscribe to Unity Pro.

Source : http://unity3d.com/unity/faq/2494