Releasing on iOS free or paid version?

I made the game for Android https://play.google.com/store/apps/details?id=com.fynteam.knight&hl=en
Forum topic Knight's Tour chess puzzle [FREE][Android] - Community Showcases - Unity Discussions
Players enjoy the game(judging by ratings) but installs per day is poor.
Should I try to release the game on iOS? Free or paid version is better?
And is it worth to try put the game on steam greenlight?
Also maybe you have some promotion advices.
Thanks for attention.

Apple’s promoting a few premiums in the best new apps section pretty much every weeks now. It seems like they have established an objective in that regard. At least, that’s what I believe. Perhaps it’d be wise to submit it as a premium while they’re actively looking for them.

Note, those are just my observations and nothing factual.

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Thanks for info, I’ll try to find out about it.

Looks like a nice game.

To me, it seems like too much of a casual game for premium. I’d try to focus on adding to it and especially keeping players coming back, perhaps by generating puzzles procedurally or something like that, and taking advantage of IAP.

Visually it has a very clean and attractive look, but perhaps going by some of the screenshots it might be marketed in a more exciting way, such as showing whatever messages and effects you get when you solve a puzzle.

Also a video I hear goes a long way toward improving sales, and removing doubts as to whether the gameplay is going to be fun or not.

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Ive been meaning to check this out since you released. Darn it!
Releasing on iOS cant hurt any. I believe you will be targeting not only a different market, but also a larger market overall.
Maybe consider amazon as well for the Kendle.
My personal opinion - I think Ads are mostly terrible for our industry.
You could consider 30 levels free with the rest unlockable for a small purchase price.
This is what Im planning to do with my upcoming releases.
Edit: I dont think this game would do well on steam. But Im not an expert about that subject.

Thanks for advice. Maybe I make it free with ads that can be removed. Also I’ll plan to add editor to build levels by players.

I have some videos (links on forum topic) but I think they not very good for market. I should make another video, but I’m not good in this.

Thanks for advice. Can amazon bring me some traffic even I will not do any promotion?

Maybe ads with ability to remove it is good idea?

Thanks for your advices again.

To be honest I have no experience with amazon market place, but we have received several requests to be release on amazon so games are playable on Kendle. I think you have the weigh the cost of porting to amazon with the expected return. IMO releasing on another marketplace that supports unique hardware, can’t be a bad thing unless the effort is not equal to the return. Although increasing awareness/downloads is not as direct a measurement as monetary return.

Maybe - although not my choice - I think we differ in our view on ad worth in smaller apps, and my own personal dislike of ads in games - entirely. :slight_smile: