relentless trouble with shaders

I’m trying to texture some items in a house. But I cant get any of the texture maps I created to work.When I shine a light on it the object gets all shimery as if theres shadow errors or overlapping polygons. The normal map appears to get pixelated or bleed out black around the areas I want indented. When I adjust the shininess slider it gets worse. The shader I’m using is bumped specular. The 2nd image is the normal map for the stove. I’ve attached a sample project of the objects i’m having problems with.

Also, could someone point me to a tutorial that shows how to get a specular map into a diffuse maps alpha in photoshop or gimp? I cannot find anything out there.

Please help! I really don’t want to drop my specular and normal maps because I can’t figure out how to get them to work.

990886–36759–$AnthonyProject_13.zip (3.81 MB)

can anyone help?

up

The shader in your project file is completly outdated. For me it works fine if I use Unity’s build-in Bumped Specular shader…

I haved used bumped specular but still the same problem.

Hi,
Would you like to try adding more triangles and see if that helps ?

I got it fixed. I had to reimport the model and set the filter mode for the normal maps in the import settings to trilinear Which got rid of the pixelated issue.