Relfection Probes doen't render custom light mapping (BuildIn pipeline)

Hi,

I build my own pre rendered real-time diffuse light mapping in the deferred shader
Internal_DeferredShading.shader :: CalculateLight(unity_v2f_deferred i)

But unfortunately the reflection probe doesn’t see the light mapping when it’s rendering into the probe.
See example:

Is there a point where I can insert the light mapping into? Or it’s not possible?

Thank you!

Judging from the reflection probe preview, it does capture the surroundings outside of the spotlight influence area. It is very dark, though. Could you try switching to a different encoding format for your cubemaps? Also, make sure that Lightmap Encoding is set to either High or Medium Quality in the project settings, as this will affect reflection probes as well.