Reliable debugging on Unity Remote.

I use the Unity Remote app on my Android phone for debugging but the builds come out different or broken when running on the phone itself. Is this to be expected? Or am I running on wrong settings or something?

The Unity Remote app doesn’t really create an environment similar to what will be built on the device. Unity Remote pretty much just sends a video of what you’re seeing on your desktop to the phone. The Unity Remote version and the built version aren’t going to be the same.

The unity remote app runs an editor version of your game on the device basically it just uses the display and input of the device but runs on your pc/mac. So if you want to test any device specific code it must be run on your device or an emulator for it to come out perfectly. Furthermore i noticed the touch input on the remote app and on emulators are sluggish so values for tweaking gestures must be run on your device only to get the right values.
Hope i helped :slight_smile: