Relic is a first person shooter experience that drives of community feedback. For now i am just focusing on the core gameplay and trying to make it as fun as possible!
Here is what i have come up with so far, be sure to let me know what you think, make sure you check out the in-game menu for the controls and other information. Dont forget this is a work in progress and there is much to be improved!
The style and everything looks really good! Ran a little choppier on my computer (definitely no rig) but it still played better than usual webplayers. The graphics and level design are great. There seemed to be some swaying issues (randomly is on left side of screen) but maybe this was due to the choppiness of my computer. I didn’t find anything wrong with it, and I hope you continue this project! Note: I think the weapons could use a little more kick in their animations, but maybe that’s just me used to playing Counter Strike! overall very good job one of the better Unity projects I’ve seen.
Thanks very much for the feedback!
As far as the gun swaying goes, it’s all code based with no animations. It’s a bit buggy as you said but it will all be replaced with an arm rig and real animations
Very good job!I like the graphics but you should put a limit on the number of npc because it sometimes freezes until it loads them up or if the number of npc is too big.
I loved it, it’s a pretty great game! The graphics are awesome, and I really love the GUI, it looks great. Like ivanzu said, I was experiencing some lag as the number of npcs increased, so maybe you could introduce an npc cap based on the players level, game time, difficulty, etc. Also, although I think you just haven’t implemented it yet, graphics options in the menu would be helpful, especially for people like me who are poor and can’t afford a nice rig. Anyways, like I said, it’s a great game, and I’m really excited to see where you go with it.
It is a really amazing game, reminds me a lot of Halo. Which isn’t bad cause I love Halo. Are you planning on implementing multiple weapon types? As well it has a bug where I shoot like for a couple seconds and I run out of ammo but it says I still have some clips but it won’t let me reload. It didn’t lag much for me, and I’m on probably the slowest laptop in the world. Which is good cause if it loaded about that fast on multiplayer it would be awesome. Though the game is a little twitchy here and there, it looks fantastic, and I hope that the project goes really far.
This project is heavily influenced by the halo series. Its still a wip as i said early hence all the bugs. Im trying to com-plete as much as possible but i dont have much time anymore what with school and all.
Thanks for checking it out
I’m glad to say that the gameplay is WAY smoother since the last time I played it, less glitchy and much more polished! All the luck to your project! I did not notice any glitches this time. They style of art really works too.