lets say i changed a instanced gameobject with a button, that instanced gameobject runs on Void start, so i need to refresh the script to make the changed gameobject to load
how can i make the gameobject to reload so that script refreshes?
lets say i changed a instanced gameobject with a button, that instanced gameobject runs on Void start, so i need to refresh the script to make the changed gameobject to load
how can i make the gameobject to reload so that script refreshes?
use application.load
Wut?
@abysswolf
To me it’s not exactly clear what you mean, but instead of running all your code directly in the Start() method you could provide a public method, something like Initialize(), which is called from Start() instead. Advantage is that you can then call that method at any other time as well by getting a reference to your gameObject respectively it’s component and then calling the method.
So instead of this:
void Start()
{
// do stuff here
}
Do this:
void Start()
{
Initialize();
}
public void Initialize()
{
// do stuff here
}