Reloading/shooting while performing another animation

I have a 3D character who has run (forwards, backwards, left and right), shoot and reload animations while standing still.

How would I go about making the reload and shoot animations work while the run animations may be playing? I know I should do something with blending but if I try to blend both a shoot and forward run animation wouldn’t the idle part of the shoot animation conflict with the run animation and make the character look like it’s awkwardly waddling while it’s reloading?

1 Answer

1

Simple Answer.

You need to create a new animation in Maya/Max which has both things happening sumultaneously.

No way to do it in unity.