Hi. I’m developing a 2D game for android with Unity.
I already finished the first version and published my game to the playstore.
I’m using Admob for ads. In Unity i reload the scene when the player looses.
This will also reload the ads. Is this ok ? I’m i violating any TOS because
i see high Impressions on my stats. Also after some time my game starts to lag.
Is this because of ads or because of static variables and resources not being cleared on scene reload. Thanks !
This is admobs equation:
Formula:
eCPM or RPM = (Estimated earnings / Number of page views) * 1000
If you get a lot of impressions that only last a few seconds, your basically just dividing
your estimated earnings, so you will make less money.
The idea is to have a lot of impression that last 30 to 60 seconds each, it’s better to hide/show ads so you don’t waste impressions and bring rpm down.
Throwing mass of ads at people is very bad when it comes to game development. Personally I wont play a game that does that and I also hate games that I have to pay to remove them. Honestly you should put it down to a bare minimum and/or just sell your game for a bit of money. If your game is good enough, people will buy it. Hope my feedback helps!
Same think happened. Do you have any solution ? DontDestroyonLoad or any kind of solution i need.