Need Help, so I have a gameobject wherein upon collision of Player, Player will be transported to a different coordinate in the scene. Here’s my script:
[code=CSharp]using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Relocate : MonoBehaviour
{
public float x = 20;
void onTrigger(Collider Col)
{
if (Col.CompareTag("Player"))
{
transform.Translate(x, 0, 0);
}
}
}