hello guys, we have a problem these days, here is the issue.
We created a mixed app with unbounded mode. We run the app and move for a while, when we switch to desktop and then back to the game, the scene restart and
considers the player position(in real world) as the scene original position.
Sometimes the player walks far away in reality ( about 100m ) , suddenely the game blink and reset it position like we have mentioned lately.
Is there any suggestion of the problem?