Rely UI Images by line in the scene

I’m working on a project in which I have images in the scene and I would like to rely between them with a row or line maybe or any other.
I don’t know if there is a solution to do that.
Thank you.

I think there’s a language barrier with your question. Rely in English means to depend on something, and I doubt you want to depend on something in a row or line.

Could you try rephrasing?

Thank for your reply, yes I want that line could rely between the images.
For example if I have 2 images and I rely between them they come one thing attached.
Hope I’m more clear with my explanation.
After that I would go more far a way with that, in order to draw a hierarchy of relation when I rely in which it is realized in the background of the application…

a unity example of draw lines between two points:

http://thibaut.visuacom.be/Scripts/LineHUD.html

http://blogs.wefrag.com/wonse/tag/unity/

I find out this description of handles and the image illustrate well waht I wanna do:

Using the code:

// Draw lines to the connected game objects that a script has.
// if the target object doesnt have any game objects attached
// then it draws a line from the object to 0,0,0.

@CustomEditor (ConnectedObjects)
class ConnectLineHandle extends Editor {

function OnSceneGUI () {
for(var i = 0; i < target.objs.Length; i++)
if(target.objs*)*
Handles.DrawLine(target.transform.position,
target.objs*.transform.position);*
else
Handles.DrawLine(target.transform.position, Vector3.zero);
}
}
Unity generate many errors
Does any body have any solutions for that ?.!