I’m a programmer but i am new to unity in general. I know C# but I’m still learning the Unity Engine.
What i want to do is remaking a flash game into a Unity Project, for a future iPhone publication. I already did some research about exporting the animations from Flash to Unity, although it seems like there is alot of work to do to export these animations and make them work in Unity.
I came across a 2DShooter tutorial that might help me see how I could do this, but I would like to know if there is any other tutorial about 2D games on Unity that could help me out. I don’t mind doing the Flash animations again to import them into Unity, but if there is a quicker and better way to import them, I would like to know
I guess your best option will be to check Sprite Manager 2 , and then export your frame animation from flash and rebuild them using sprite manager in unity.
I am on 2D game actually and sprite manager work well for such kind of sprite animation things.
Thanks for the answers. I heard about SpriteManager 2 but wasn’t sure if it was worth paying for it, considering this might be the only Flash to Unity port we’ll be doing.
I took a brief look at Cocos2D and it looks great. However, I’m not sure I have the time to learn it and make the game for the delivery date.
I might take a deeper look at SpriteManager if we have more ports to do in the near future.
Here’s the deal, if you already have Unity, just buy Sprite Manager 2 and all your worries will fly away.
Now, if you don’t have Unity, and you’re already quite good at Obj C, then get cocos2D.
Don’t listen to anyone saying Unity isn’t very good for 2d, as long as you have SM2 it becomes the best engine out there. I used to do all my 2d projects on cocos2d, now I do everything on Unity.