Remap controls at runtime ?

Hello, i’m developing a game for the UWP platform, and i noticed that when we run the game on windows 10 there is no launcher to remap the input, in this case i thought about adding it at runtime, but i can’t find how, is it still not implemented even in 2017 ?

Is it intentional that you don’t show a launcher when running the game in Win10? It can be toggled in project settings under “Resolution and Presentation → Display Resolution Dialog”.

My personal preference is to use “Hidden by default” so you can still force the launcher to appear by ctrl-clicking on the app icon.

Even so, I’ve still written my own input manager and its corresponding UI because I find that the Unity input system, well, sucks.

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this setting doesn’t exist for UWP build, it’s only for standalone build, and i can’t use IL2CPP with standalone so i have to use UWP

Oh, UWP. Right. Yeah I’m afraid it doesn’t look like the input system allows you to change the mappings at runtime.

Since Unity is planning on eventually replacing it with a new input system (currently still in experimental stage afaik), I wouldn’t count on them on adding support for that.