Hey Guys,
so I am trying to have my object spin according to where the mouse is on the x axis. So when my mouse is on the very left, the rotation should be -90 around the z axis, when on the very right it should be 90. But it doesn’t seem to work. Here is my code:
public class PlayerController : MonoBehaviour {
void Update ()
{
Quaternion currentRotation = transform.rotation;
currentRotation.z = Map (Input.mousePosition.x, 0, Screen.width, -90, 90);
transform.rotation = currentRotation;
}
public float Map (float value, float from1, float to1, float from2, float to2) {
return (value - from1) / (to1 - from1) * (to2 - from2) + from2;
}
}
Map() is just a function to map the mouseposition into the range -90 to 90.