Hello! Apologies if this is the wrong forum, this is my first time posting on the Unity forums.
I am looking to change my game’s character customizer from an older complicated custom system to using the Sprite Library Assets system instead. I have the SLA version functioning how I want in the character customizer screen, but I am not sure how to make the character sprite asset remember which Sprite Library Assets were assigned to it as I load into new screens.
I had someone create the base of my previous customizer system for me, which is why I’m struggling with this bit specifically. In my former customizer system, there is a “Remember Customizations” script that basically serializes the data that’s been chosen and that script will call the customization data whenever a scene is reloaded, so long as the script is on the character sprite. I am not advanced enough at coding to even know where to begin setting up a script like this to remember the assigned Sprite Library Assets.
If it helps, I’m swapping the sprites in my customizer using a very simple script like this:
public class SALSwap : MonoBehaviour
{
public SpriteLibraryAsset[] skins;
public void SetFemBody()
{
ChangeSkin(skins[0]);
}
public void SetMascBody()
{
ChangeSkin(skins[1]);
}
public void ChangeSkin(SpriteLibraryAsset skin)
{
GetComponent<SpriteLibrary>().spriteLibraryAsset = skin;
}
}
Could anyone guide me in the right direction on how to retain which Sprite Library Assets were assigned throughout different scenes? Thank you!