(Remote Config) Calling ConfigManager.FetchConfigs from FixedUpdate throws "A Native Collection has not been disposed, resulting in a memory leak."

I’ve got this Error In unity 3D after I started using Remote Config:

A Native Collection has not been disposed, resulting in a memory leak. Allocated from:

Unity.Collections.NativeArray`1:.ctor(Byte, Allocator)

UnityEngine.Networking.UploadHandlerRaw:.ctor(Byte)

Unity.RemoteConfig.ConfigManagerImpl:DoRequest(String) (at Library\PackageCache\com.unity.remote-config-runtime@1.0.1\Runtime\ConfigManagerImpl.cs:267)

Unity.RemoteConfig.ConfigManagerImpl:PostConfig(Object, Object) (at Library\PackageCache\com.unity.remote-config-runtime@1.0.1\Runtime\ConfigManagerImpl.cs:204)

Unity.RemoteConfig.ConfigManagerImpl:FetchConfigs(appAttributes, userAttributes) (at Library\PackageCache\com.unity.remote-config-runtime@1.0.1\Runtime\ConfigManagerImpl.cs:188)

Unity.RemoteConfig.ConfigManager:FetchConfigs(appAttributes, userAttributes) (at Library\PackageCache\com.unity.remote-config-runtime@1.0.1\Runtime\ConfigManager.cs:96)

Movement:FixedUpdate() (at Assets\scripts\Movement.cs:27)

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This error says that your script Assets\scripts\Movement.cs ( at FixedUpdate) calls ConfigManager which allocates memory for networking communication and that memory wasn’t deallocated.
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If you see this warning only once when play mode ends I would ignore it for now. It might be temporary and minor package issue.

But if you’re getting spammed with this message A LOT then to fix this you must help this ConfigManager deallocate it’s memory somehow or stop calling it.

you can double click the last line of the error to jump to the point in your script that caused the problem. (if you use visual studio, which i highly recommend)