I’ve got this Error In unity 3D after I started using Remote Config:
A Native Collection has not been disposed, resulting in a memory leak. Allocated from:
Unity.Collections.NativeArray`1:.ctor(Byte, Allocator)
UnityEngine.Networking.UploadHandlerRaw:.ctor(Byte)
Unity.RemoteConfig.ConfigManagerImpl:DoRequest(String) (at Library\PackageCache\com.unity.remote-config-runtime@1.0.1\Runtime\ConfigManagerImpl.cs:267)
Unity.RemoteConfig.ConfigManagerImpl:PostConfig(Object, Object) (at Library\PackageCache\com.unity.remote-config-runtime@1.0.1\Runtime\ConfigManagerImpl.cs:204)
Unity.RemoteConfig.ConfigManagerImpl:FetchConfigs(appAttributes, userAttributes) (at Library\PackageCache\com.unity.remote-config-runtime@1.0.1\Runtime\ConfigManagerImpl.cs:188)
Unity.RemoteConfig.ConfigManager:FetchConfigs(appAttributes, userAttributes) (at Library\PackageCache\com.unity.remote-config-runtime@1.0.1\Runtime\ConfigManager.cs:96)
Movement:FixedUpdate() (at Assets\scripts\Movement.cs:27)