Hello!
I’m having trouble using Unity with Hololens2.
When trying to connect to the device, I’m receiving the following error:
in Unity2020.1.0f1:
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)```
in Unity2019.4:
```Disconnected with error ProtocolVersionMismatch
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()```
When I'm using a Windows native sample in Visual Studio, I can connect to the device and run my code, so it's not WiFi or the Hololens, it's something in Unity.
Any ideas what might me going on?