Hi,
is it possible to remotely debug another client? We have a multiplayer scenario where one of the client acts as server and we would like to debug this client remotely.
Hi,
is it possible to remotely debug another client? We have a multiplayer scenario where one of the client acts as server and we would like to debug this client remotely.
nothing built in, you can do one of these things
1- Send any exception by message to some custom written server
2- record game states in that client and then replay them in a custom made game state player of your game.
3- Screen recording in that client to capture what happens.
just wonder how come it supports remote profiling but not debugging…plus it is possible to debug client from the same LAN…it looks like everything is in place to do it.
Ah do you mean that by remote debugging, that’s supported on the LAN as you say, I thought you want to visually inspect server instead of standard debugging with breakpoints, and watches.
exactly, but my server is over the internet, so I need a debug by IP…unless I want to setup a VPN