i want to update my localization string tables using the remote path of addressables, i have everything set up, but when i update my addressables build i cannot find the way to see the changes in the android build.
what im i doing wrong?
i have my tables on preload and im using the [yield return LocalizationSettings.InitializationOperation;] to retrive the data from y remote path, do i need to setup somthing else?
How are you updating them? You want to reload the tables in the player?
You need to unload them and then trigger the addressables content update, then load the tables.
To unload, switch to a scene with no localized items, do the content update in it and then load back into a normal scene.