Hello!
In development, my local gamepad (X360 clone) had no issues.
Now that my game is in the wild, users are reporting that their pads, everything from X360 clones to PS2 USBs, are super-sensitive and locking along axis.
In my input manager:
Name: Horizontal Gravity: 3 Dead: 0.001 Sensitivity: 1000 Snap: true Invert: false Type: Joystick Axis Axis: X axis Joy Num: Get Motion from all Joysticks
In code:
void FixedUpdate(){
//master movement switch
if (bMovementEnabled){
//left movement
if(Input.GetAxis("Horizontal") < -.75f){
this.rigidbody.AddForce(blah blah...
Any ideas why I can control perfectly fine locally in editor but a web/standalone build causes stick-lock and overt sensitivity?
Thanks for taking the time to check this question.