I just want to check on the exact workflow that is required for updating remote content. When I generate the artifacts, I notice every group is built into AssetBundles individually. For me, I am working with very large files (drawings, animations…etc), and when I build the artifacts, they are generated into Assetbundles around 20mb to 50mbs. Then, I deploy them onto my CDN, everything seems to work fine. However, this problem comes when I want to modify the existing groups. When I modify them, even just a very small portion of them, the whole Assetbundle is changed, and in-game, I need to re-download the whole Assetbundle again, which is quite large. Is there anyway to go around this? Generating each Group into smaller Assetbundles maybe?
Thank you for helping!