Please, I want to know if there is any plan in the Unity Roadmap for 2018 to remove the 65535 vertices limit in Unity 2018 as it happened in Unreal 4?
UPDATED: before reading the whole text below there is already an answer from the moderator hippocoder
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UNITY 2017.3 DOES NOT HAVE THIS LIMIT
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I have been using Unity for personal use in the last 2 years, and now I want to make a project that is not for a game, is for a personal hobby project for a 3D rendering, and I need to have some amount of high polygon mesh objects that have around 300.000 polygon count or even 500.000
I have already tried to reduce them to be below 65535 but the quality I got is bad when reducing it. I have tried already different ways and different software to do it.
In 2015 there was already a thread about this same topic
The above quote from Graham explained this very good and it seems that this limit is because is using 16 bit, so I wonder if there is any plan to change the 16 bit to 32 bit, so this limit would be increased and removed, and there would be possible to import higher polygon objects
I understand that keeping the memory down is something needed but there could be an option that this limit could be applied ONLY when using the iOS, Android, or any other mobile plugin export and NOT HAVE THIS LIMIT when using the PC or MAC option. Or even could be possible to create a new PC/ MAC option with this limit removed for the ones that need it
the reason why I need this is because Unity splits the meshes in a bad way, because some parts needs to have the same materials, but is not possible because they are in different groups and is not working as expected. Also for moving some of the objects part is difficult because they are joined together in different parts and not in a good way.
UNREAL 4 ENGINE DOES NOT HAVE THIS LIMIT
It seems that Unreal 4 engine does not have this limit and can import high poly without needing to split it,
Why is Unreal 4 able to not have this limit and Unity still has it ?
Should I use then Unreal 4 for making my project instead of using Unity 2017?
I have never used Unreal engine and I have all the materials and assets for Unity, so it would be bad if I have to change now from Unity to Unreal.
Thanks very much for any help and for your attention