i need this …
help
it work. this code
void RemoveAnimatorInClip(Animator target, AnimationClip clip)
{
var controller = target.runtimeAnimatorController as AnimatorController;
string removeName = clip.name;
var stateMachines = controller.layers[0].stateMachine;
stateMachines.defaultState = null;
if (stateMachines.states.Length - 1 < 0)
stateMachines.states = new ChildAnimatorState[0];
else
{
List<ChildAnimatorState> list = new List<ChildAnimatorState>();
for (int i = 0; i < stateMachines.states.Length; ++i)
{
if (stateMachines.states*.state.name.Equals(removeName)) continue;*
list.Add(stateMachines.states*);*
}
stateMachines.states = list.ToArray();
}
AssetDatabase.SaveAssets();
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(controller));
}