Who’s idea was it to put an auto destruct gameobject ON as default?
At least make it clearer in the debug log where the object was removed.
Been sitting for several hours editing scripts and debugging to realize it was an function and not a bug.
Who’s idea was it to put an auto destruct gameobject ON as default?
At least make it clearer in the debug log where the object was removed.
Been sitting for several hours editing scripts and debugging to realize it was an function and not a bug.
While I certainly appreciate the type of humor contained in your username, I’m not sure I understand what you’re speaking about, as every version of Unity I can right now get my hands on defaults the AutoDestruct to OFF.
Thanks hehe.
That’s weird Kurt. However I trust you when you say that, I can’t remember toggle it on.
However I still think the debugging had some lacking information on where the actual problem was located.
Just trying to pass on ideas.
Thanks anyways!