I made a model in blender, with blendshapes and animations.
The animations do not make use of the blendshapes whatsoever, but when I inspect them in unity, they all start with a keyframe that sets them to zero. The animations are read-only. Because the animator has grabbed the blendshapes, I cannot edit them in runtime through script.
How can I stop the animation from touching the blendshapes, OR import the model from blender in which its animations do not interact with its blendshapes?
I would like to avoid making a duplicate of my animations, for filesize reasons.
